Gjon99 Pokemon Legends: Z-A Review

Oct 21, 2025
Bland and lifeless, limited to a single city. Visuals/Graphics are flat, uninspired, feel low-effort for a modern $70 game. ​Specifically, many buildings and environments in Lumiose City (the game's main setting) lack detail, with things like windows and doors often being flat textures. ​The game "cuts corners" on graphical polish despite a high price tag. Limited exploration and feels like a repetitive "loop". The wild zones are where you catch pokemon but feel small, restricting and repetitive. New megas, but feel uninspired or a lack of trying. No new pokemon introduced, only new mega forms. The lack of voice acting is clear, but let's talk about the supposed "innovations". It's battle mechanic is simply a worse version of an existing mechanic in Xenoblade chronicles. I say worse, because it lacks the auto-battle feature that pads up the in-between when your skills are on cooldown. That means sometimes you are just left there doing nothing. To compensate, players now are resorting to putting at least 3 attack moves on their mons and button-mashing for the win. Oh yeah, REAL innovative. Then there's platforming...but no jumping ability? I mention these two because they were interesting ideas, that were NOT implemented well. The expressions and pokemon are polished but the buildings look the same, the pokemon list is shallow, the megas look lame save for 1 or 2, the story is just generic, its tutorial was a snore and grossly controlling, customization was nice but your character has the sun-moon "always-smiling" face syndrome, and it had an ENTIRE EXTRA YEAR to polish. Let's not forget this is supposed to be a $70 game. Gamefreak, you can do better. Don't buy this unless it goes on sale under $35.

Pros

Character Customization
Pokemon look better

Cons

Character Customization
Pokemon look better
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