glit Marvel Rivals Review

May 11, 2026
Overall Impression I returned to Marvel Rivals after a long break and was pleasantly surprised at first. However, after 60 hours of play, my impression has become more objective. The game has great potential and was clearly made with soul, but the developers sometimes lose sight of what the project is meant to be and where it should go. Gameplay and Character Balance The combat has become noticeably more dynamic and enjoyable since release. It still requires good knowledge of the heroes, but it doesn’t force you to memorize every tiny detail like some other shooters. This is a big advantage. That said, balance is currently a problem. I didn’t particularly like the new characters. Black Cat stands out the most — she clearly needs to be nerfed. Playing against her feels uncomfortable because she is too strong. Older characters are also struggling. Many of them only have two abilities, while some new ones have six or more. Because of this, matches often turn into domination by the strongest heroes. It would be better to stop releasing new characters for a while and focus on improving the existing roster. Matchmaking Matchmaking is one of the game’s biggest weaknesses. In one match you can be completely outplayed, while in the next you dominate. This contrast is especially noticeable and frustrating in competitive mode. If they don’t fix it, matchmaking could seriously damage the game. Lore and Story The developers do a good job mixing different Marvel universes, various versions of characters, and their relationships. It turns out quite interesting. I especially enjoy the seasonal comics. Each season brings new pages with stories that are genuinely pleasant to read. PvE Modes The two new PvE modes turned out weak. “Blood Hunt” is still somewhat playable from time to time. But the new mode where the Avengers face Loki is a failure — it’s boring and doesn’t pull you in at all. Character Design, Cosmetics, and Art Style The original character designs are good, and the default skins look decent. You don’t feel the need to change them immediately. The cosmetics situation has improved — there’s noticeably more choice now, although there are still very few permanent outfits. The prices, however, are very reasonable. The most expensive skin costs around 2000 rubles. Many skins also change the visual effects of abilities and ultimates. I’ve already bought a skin for Phoenix, upgraded the battle pass for 500 rubles (received skins for Squirrel Girl, Rocket Raccoon, and Shark plus extra cosmetics), and I’m planning to buy one for Iron Fist. Big thanks to the developers for these fair prices. I really like the game’s overall art style. Optimization Optimization for Unreal Engine 5 is generally acceptable, but issues remain. The game puts a heavy load on the PC especially in 18:18 mode — FPS drops significantly and the computer heats up noticeably. I deliberately limit the frame rate because I don’t want to overstress my system. Final Thoughts Marvel Rivals is a game made with soul that could have become one of my main games for a long time. However, lately the shift toward pure commercialization is becoming more and more obvious. If the developers keep releasing new heroes while neglecting balance, PvE quality, and the older characters, the game may quickly lose its audience. I really hope that doesn’t happen.
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