grihajedy Ghost Town Review
Oct 7, 2025
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Fireproof Games, the creators of "The Room" puzzle series, have amassed resources and seem to have finally found their niche, creating a wonderful story-driven mystical adventure where cutscenes and characters account for almost 50% of the already short running time. While many genre fans may be dissatisfied with the overly simple puzzles, this opens the door for a mainstream player like me, I don't usually play games like this, but I didn't encounter a single stuck or irritating moment here, especially since the game also offers hints.. And I agree, the puzzles should have been a little more difficult.
But in any case, the game really does have some kind of magical βincredible pleasureβ, all the tasks are constructed using the "twist, slide, pull, flip" principle with your own hands β in every conceivable variation imaginable, and you simply enjoy each one, every section of the gameplay is beautiful, and the inventory-interface system is also very concise and clear.
And the visuals are quite clever done, and are somewhere between good modern graphics and rather blurry ones, as the game needs to be sold on standalone headsets too.. reading the small text is a bit difficult, but the various 80s-style environment models are extremely detailed,, with a very pleasant color palette. Not to mention the good mystical effects, fog, jump scares, and other delights of a not-so-scary, but rather creepy walking sim.
The plot is quite simple: we wander through places inhabited by spirits, hoping to find information about our brother, who disappeared during one of the rituals we perform. Our roommate/friend helps us with this, using various old TVs with arcade joysticks tuned to receive a magical signal (Btw, the cutscenes featuring people use clever plot-driven barriers between us and the character to prevent us from approaching them and disrupting the animation). You'll explore locations including an old lighthouse, dungeons, the house of a collector of mystical artifacts, mystical dimensions, and a bit of London streets. All of the heroine's major movements happen "off-screen" using fading, and there's a bit of reuse of the same locations, but it's also clever; the developers always change things up a bit.
So, basically, there's nothing to complain about, other than the simplicity, technical issues (for example, the game doesn't catch with SteamVR), and a plot twist at the end that leaves the game without a logical conclusion.. however, this makes it clear that the devs have big plans for a new VR banger, i.e., a sequel in the future.
P.S. A free DEMO is available, which will already hook you, I assure you.