Hoxilp Reanimal Review
Feb 16, 2026
Reanimal comes from the developers behind Little Nightmares 1 and 2 but not the third entry. Instead of working on Little Nightmares 3, they were developing Reanimal, which explains why it feels so closely connected to those earlier titles. From my experience, Reanimal is actually much stronger than the third Little Nightmares installment. You can clearly tell who the original creators were the formula is here.
-- Gameplay
Movement feels smooth and responsive. Actions and interactive objects throughout the adventure are well implemented, and the mechanics benefit from everything the developers previously learned, while also introducing new ideas during the journey.
One of the highlights is your companion’s AI behavior. Whether during combat, puzzles or simply navigating the environment, the CPU responds very well. I genuinely enjoyed this aspect because the companion consistently reacted as expected. Unlike some experiences in Little Nightmares 3 where companions could freeze or fail to perform their role here everything works fluidly.
-- Story, Atmosphere and Art Direction
As a horror game, the story carries a dark tone that fits perfectly with the overall experience.
The atmosphere, art direction, character design, and music all come together beautifully. Everything works in harmony to create a very immersive and satisfying experience.
Enemy variety feels well balanced not overwhelming, but diverse enough to keep the journey interesting. Boss encounters stand out thanks to their unique touches, helping each one feel distinct from the others.
-- Boat Mechanics
As shown in early trailers and demos, you control a boat during certain sections of the game. This mechanic is also integrated into the story itself.
The boat controls are solid. I wouldn’t say they are exceptional, but they are definitely not frustrating or poorly implemented. They serve their purpose well.
-- Solo and Co-op Experience
The game can be enjoyed both solo and in co-op, which is a major plus.
On Steam, it includes Remote Play Together support, allowing you to invite another player even if they don’t own the game. There is also a Friend Pass system planned so that both players can play with just one copy of the game. At the time of writing, the Friend Pass may not be fully active yet, but it should be available soon.
This flexibility makes the experience even more appealing.
-- Performance and Future Content
Performance was generally good. I experienced a few minor stutters here and there, but nothing that negatively impacted gameplay. With upcoming patches, these small issues will likely be resolved.
Additional paid content in the form of extra chapters is also planned, so it will be interesting to see what surprises the developers add in the future.
-- Collectibles, Combat and Puzzles
Throughout the adventure, you can collect collectibles that encourage exploration of hidden areas and secret locations, adding extra depth to the experience.
There are also melee combat sections, and they feel surprisingly good. They fit naturally within the overall gameplay.
The puzzles are not overly complex, but they serve their purpose well and maintain the game’s pacing.
-- Length
The main story takes approximately 3 hours to complete, with additional time required if you aim to collect everything.
-- Final Thoughts
Reanimal is a very strong experience. It accomplishes what it sets out to do and delivers a compelling horror adventure. Whether you choose to play solo or in co-op, it’s an excellent journey worth experiencing.