Hoxilp2 Crimson Desert Review

Mar 23, 2026
-- Gameplay After around 33 hours of playtime, the aspect that stood out the most was exploration. The open world is massive and filled with things to discover, making it very engaging to simply wander and see what you can find. Wildlife variety is especially impressive. During exploration, I encountered everything from deer to elephants and even rhinoceroses, some of which are quite difficult to take down. While exploring, I also came across several bosses. Although it is possible to fight them early, the damage you deal can be minimal if you are underleveled. In many cases, it is better to come back later once you are stronger. The world includes artifacts that trigger challenges. Completing them rewards skill points that can be used in the skill tree, where you unlock new abilities and passive upgrades such as stamina, spirit, and health. Traversal options are varied. You can explore on foot, on horseback, or by gliding from high points. A key ability, Focus Light, highlights important elements in the environment, such as challenge cubes and fast travel points, which are extremely useful for reducing travel time across the map. The world is populated with villages and camps where you can rest or liberate them from enemies. Taking advantage of these locations is important, especially when exploring far from the main path. -- Story Despite progressing through the main story, it felt somewhat weak. Mission structure can feel inconsistent, with objectives that sometimes seem disconnected from the main narrative. -- Controls and Combat Controls take time to get used to. Early on, they can feel overwhelming due to the number of systems and inputs. This can lead to unintended actions, such as attacking NPCs when trying to interact with objects, which negatively affects your reputation. Interacting with objects can also be inconsistent. Even when an item is highlighted, the character may perform unrelated actions like jumping before picking it up. This becomes more noticeable in cluttered areas. Combat offers a variety of combos that can be unlocked through the skill tree. While there is depth, some inputs can feel awkward, and targeting enemies in large fights can be difficult due to camera behavior. Even with lock-on, it may switch targets unexpectedly. Character movement can feel somewhat stiff, especially when trying to position yourself precisely in tight spaces. However, during exploration and combat, it is less noticeable. Climbing and swimming are available but consume stamina, so resource management is important. Food plays a key role here, as it can restore health, stamina, spirit, and provide elemental resistances such as heat or cold, which are necessary for certain zones. -- Exploration and Systems The map is one of the strongest features. It clearly marks important locations, fast travel points, discovered routes, resources, cooking spots, and active objectives. Navigation feels intuitive and well supported. However, the inventory system is quite limited. Many items take up individual slots, including tools like axes or fishing rods. Even with upgrades, space feels restrictive, forcing frequent decisions about what to keep or discard. There is also no proper storage system for general items. The available chest mainly stores missed story-related items rather than serving as a full inventory extension, which can be frustrating. As you progress, additional playable characters become available. You can switch between them during exploration, although some main missions require specific characters. The game includes multiple camera options, including a first-person view. However, its availability can depend on the area, and it is not always consistent. -- World, Enemies, and Presentation Enemy variety is solid, offering enough diversity to keep encounters interesting throughout the game. The world also features collectibles such as animals, plants, recipes, and locations, all tracked in dedicated menus. This adds depth for players who enjoy completion. Puzzles vary in difficulty. Some can be confusing, but the game provides hints or descriptions to guide you, ensuring you are not left completely stuck. Visually, the game looks very good. Environments are colorful and especially impressive when viewed from high vantage points. Performance is stable overall, with smooth gameplay and good loading times. I only encountered minor visual bugs during cinematics, none of which affected the experience. Audio and environmental sounds are functional and fit the experience, though they are not particularly standout elements. -- Length Crimson Desert offers a very long experience. It is easy to spend over 80 hours exploring, completing activities, and progressing your character. -- Final Thoughts Crimson Desert is a game driven by its exploration. If you enjoy discovering new locations, engaging with a wide variety of activities, and gradually improving your character, this game has a lot to offer. On the other hand, if you are looking for a strong narrative focus or a shorter, more direct experience, it may not be the best fit. Despite its flaws in controls, inventory management, and story, the scale and sense of exploration make it a compelling experience for the right audience.
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