Jimmykiller456 Blue Fire Review
Mar 28, 2025
Blue Fire is one of the few Metroidvania games I've played, and while it didn't hook me at first, it turned out to be an impressive challenge. Initially, the gameplay and combat felt overly simple, but the game showed its proper depth as I progressed. It hurt me good at times but never enough to make me quit.
The game features a variety of unique enemies and intricate platforming levels. Combat is simple but requires precise timing. Learning enemy patterns and the best strategies for defeating them was a challenge, but fights became much more manageable once I got the hang of it. The progression system, including more potent weapons and upgrades, adds satisfaction. A late realization on my part was how vital parrying is—mastering it would've made many battles, especially boss fights, much more accessible.
The storytelling is engaging at times, though I occasionally found myself skipping through side characters' dialogue. That said, the game's main quest and side quests are well-crafted. There's no waypoint or marker system, so paying attention to dialogue is essential for figuring out where to go. Despite my preference for waypoints, the developers did an excellent job of making the directions intuitive.
Platforming trials to upgrade health are a standout feature. These trials combine danger and precision in rotating platforms' broadside jumps. They're fun and challenging, though some were frustrating, especially when I lacked the recommended upgrades. Admittedly, I brute-forced some sections, which probably made it more difficult than it needed to be.
Overall, Blue Fire earns 4/5 stars. The game offers a rewarding mix of combat, exploration, and storytelling, even if some fights and levels tested my patience. However, it's the "Mixed" Steam reviews that baffle me. They might stem from players who didn't connect with the gameplay.
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Windows 11 Pro
13th Gen Intel(R) Core(TM) i9-13900KF 3.00 GHz
32.0 GB RAM
ASUS TUF RTX 4090