Joats Wuthering Waves Review

Mar 4, 2025
Gameplay is fun. Combat feels like a DmC/Bayonetta game, but watered down. Not necessarily worse, but different since instead of a few characters you have dozens. While each character's moveset is somewhat limited, the game makes up for that by allowing you to freely change characters mid-combat, allowing you to chain attacks from different characters, keeping the battles interesting. Difficulty is whatever you want it to be, depending on what type of content you're trying to clear. Generally story missions will be easy, side content can range from easy to very hard depending on how much of a challenge you're willing to take. Open world exploration is pretty average at first, but really opens up once you reach the new content. Sadly, your first hours in the game are likely to be somewhat unremarkable as far as exploration and world building goes, but it does get better (15-ish hours in, if you're not speedrunning through the story). This is a live service gacha game, so it relies on a steady influx of cash from players in order to remain playable and receive updates. With that being said, Kuro is one of the most player-friendly companies and they have an amazing reputation for creating high-quality, passionate gacha games. All the money I've spent in this game (20$ over 50h so far) I did so because I legitimately appreciate their work and want them to continue. If you're not into the story, you're going to be skipping a lot of text and some missions will straight up be nothing but dialogue.
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