Kioto The Coma 2: Vicious Sisters Review

Feb 13, 2026
I completed this game with a good ending and earned almost all the achievements, but it didn't leave a lasting impression. I can't say that the game is bad — on the contrary, it's good. It's just a regular, high-quality project without anything truly unique. Once again, I realized that I'm not a fan of metroidvania games where you have to constantly return to the other end of the map. Because of this, and also because I sometimes forgot where I came from, I wasted 1-2 hours just wandering around. The plot isn't mind-blowing, but this series definitely has its own atmosphere. I bought The Coma 2: Vicious Sisters because I had watched a walkthrough of the first part on YouTube a long time ago, and I was curious to see what would happen next. I finished the game, but I didn't discover anything new for myself. I haven't played 2B yet, but the reviews aren't very good. By the way, reading the notes was more interesting than about 30% of the dialogues in the game. Special thanks to the developers for the Ukrainian localization! Although I understand English well, without Ukrainian, the experience would not have been as complete. So, from a plot perspective, I'm curious to see what will happen in the third part. The gameplay is typical for side-view games. There were a few interesting puzzles, but nothing more. Enemies are sometimes annoying with their scripted behavior: you are literally forced to kill the same mob in the same place, because if you leave and re-enter the location, it reappears. I also didn't understand how to hide from the boss during the first encounter in the final battle — there's simply nowhere to hide, and you're forced to use spray. I didn't experience any lag, bugs, or optimization issues. Thanks for that too! I'm glad the developers have announced a third installment. I hope they get the most out of it and make a truly high-quality and interesting product.
0