Kozik Kingdom Come: Deliverance Review

Apr 6, 2025
Kingdom Come: Deliverance — 5/5 "Bohuta of a Game!" If Skyrim and a history professor had a baby raised on mead, this would be it. Kingdom Come: Deliverance is the medieval simulator we didn’t know we needed, brought to you by a small Czech studio that apparently decided, “What if we made a game better than AAA titles, but with a budget that could barely buy a AAA battery?” Yes, it was buggy at launch — horses moonwalking, peasants speaking in tongues, and the occasional sword lodged in someone’s forehead mid-dialogue. But they fixed it. Unlike the big boys who slap on DLC like duct tape on a leaky barrel, Warhorse Studios actually listened. Shocking, I know. Now the combat? Oh sweet, clunky, beautiful combat. It’s not button-mashing. It’s thinking, timing, reading your enemy, and then accidentally punching a noble in the face because you forgot to sheathe your sword in town. Immersion level: you will feel bad for not washing for weeks and showing up to church covered in blood. Again. And it’s funny. Not in a forced “haha memes” way, but in the way your drunken buddy Hans Capon challenges you to a drinking contest and you both end up half-naked in the woods. Classic. Also — Bohuta. If you know, you know. Verdict: 5/5 boiled onions. Better than most games with ten times the budget and zero times the soul. Praise be to Warhorse. Long live Henry, the most confused blacksmith’s son in Bohemia.
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