Luitenant_Gruber Wolfenstein 2: The Amazing Deeds of Captain Wilkins Review

Dec 29, 2025
*Warning: Spoilers* Good DLC for the main game. I thought Wolfenstein II: The New Colossus was a great game. It has a great story, beautiful graphics and intense and smooth gunplay. In the core, Wolfenstein II: The New Colossus is a linear game in which you finish missions in chronological order. The maps are huge and offer many different paths or approaches to achieving the end goal. The game offers possibilities for stealth, Full Rambo mode or a combination of the two. Your full arsenal from the first game is back, with the addition of some new weapons. Between every mission, you return to Eva’s Hammer, the submarine and your base of operations. Here, you can search for collectibles, play Wolfenstone 3D and accept side quests in areas you have already been to. In the Hammer, you can also revisit areas which are called Districts. These come available later in the game. These bring even more content in the game with the addition of the Enigma machine, in which you hunt Übercommanders in all districts. The perk system is also back from the first game and is now a little more refined. You can replay missions by visiting Districts and level up your perks, even if the game ends. The only problem is that there is a flaw in which your perk progress is saved when you reload the game or die. This means that you can spam a certain action over and over again to fill up the progress meter. The amount of content in this game is the main reason I thought it was good. Both in terms of gameplay and overall value. You got your main story line, side quests, the Killboard, DLC, and collectibles to find. This is not a game that you rush through in a few hours if you want the full experience. After the main campaign, I played the last DLC: Wolfenstein II: The Freedom Chronicles - Episode 3 – The Deeds of Captain Wilkins. Here, you play as an army veteran with a deep hatred for the Reich. Although old and ready to retire, he sets out on a final mission to destroy the Sun Gun that Übercommander Swarchz is planning to use to destroy whole countries with the press of a button. You are joined by your old friend Clive, who is actually a spy and betrays you. With him, is your long lost daughter, who had nothing to do with the betrayal and is helping throughout the rest of the game. You go on a killing spree and eventually hunt down Clive and Commander Swarchz. Every DLC has a contraption from the main game, and in this case, you use the Battle Walker. I have to say that this game makes the best use of them, even better than the main game. I liked this campaign. It is, once again, a reskin of the main game with some new level design and some upgrades, but what made it fun is the humorous commentary of Captain Wilkins, the cutscene when finding Übercommander Swarchz and the combat encounters. Of all three, this is the one that I would recommend.
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