Whether one loves the Civilization series' most recent entry, Sid Meier's Civilization VII or doesn't much care for it, having more options can only be a good thing. It's even if those making those new options already know how to make a decent strategy game.
As it turns out, a new project was just announced that fits these conditions pretty well. It's called Stellar Reach, and it's being developed by someone who used to be a developer at Creative Assembly. It's not only a new sci-fi take on the Civilization 4X formula, but it's also aiming to do it on a true-to-life scale.
The background of Stellar Reach is that humanity has finally reached the interstellar age and has managed to expand into a resource-rich but very distant region of space. In this region, so far away from Earth and its governments, the normal rules do not apply, meaning that everything is up for grabs. Whether the player's faction does it through technological superiority, cultural dominance, or sheer force of arms is entirely up to them. All paths are viable in this place so far away from the cradle of humanity.
Choose a faction...