Pauline’s Inclusion In Donkey Kong Bananza Happened Because Of The Game’s Music

Pauline’s Inclusion In Donkey Kong Bananza Happened Because Of The Game’s Music

From The Outerhaven Productions (Written by Todd Black) on | OpenCritic

We are just ONE WEEK AWAY from the arrival of Donkey Kong Bananza, and many gamers are pumped for DK’s first solo game in quite a while. Plus, it’s his first truly open-world title, with destructible environments no less, so that adds to the fun further. However, the one thing, or should we say, character, that people want to talk about more than anything is Pauline. Her announcement for the game was nothing short of shocking, and people have been trying to get answers about how she came into the game for a while. Thankfully, answers have now arrived.

During a big interview with IGN, producer Kenta Motokura revealed that while Pauline was floated around as an idea for the game early on, her platform for coming into the title fully came because of the game’s music:

“I think the moment we actually realized we would go in that direction came about as a result of an artist who created some concept art of the zebra transformation. We saw that image and thought it was really fun, so we immediately prototyped it to try it out in the game. And when our composer saw that, they decided to create...

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