Assassin's Creed Odyssey world director Ben Hall has revealed one of the series' biggest issues that often causes headaches for Ubisoft to solve during development. The revelation displays the kind of clever solutions the studio has to come up with when designing the playable world in games like Assassin's Creed Odyssey.
The stunning historical worlds are a big part of the Assassin's Creed franchise's appeal. Players are transported to a new land from another time, hand-crafted by Ubisoft with incredible accuracy. Even the worst-reviewed Assassin's Creed games tend to still see praise from gamers and critics for their game worlds at a bare minimum. Everyone has their own favorite setting from the series so far, as well as their own dream time and location they'd love to see in the future. However, there is one element that Ubisoft must always consider during development.
The Assassin's Creed series has had its highs and lows, but one entry from 2013 has remained a beloved entry. This is why so many love Black Flag.
Speaking to Edge Magazine, Assassin's Creed Odyssey world director Ben Hall described the difficulty of introducing verticality to a setting like Ancient Greece, which doesn't really have...