Ken Levine Explains Why Judas Isn’t a Live-Service Game

Ken Levine Explains Why Judas Isn’t a Live-Service Game

From Game Rant (Written by Jason Fennell) on | OpenCritic

Ken Levine, a lead developer of the upcoming first-person shooter Judas, has confirmed that the game will not follow a live-service model. Instead, Judas will be a fully offline, single-player experience.

Levine is a celebrated auteur in the game industry, best known as one of the key figures in the creation of the BioShock franchise. His past work was recently thrust into the spotlight again this past June thanks to Nightdive’s remaster of System Shock 2, a game which he originally served as the lead designer for. Levine’s latest creative endeavor, however, is Judas, which will be the debut release of his development team Ghost Story Games.

BioShock creator Ken Levine shares his thoughts on how his ambitious upcoming game, Judas, will size up to his iconic previous works.

In a recent interview with Lawrence Sonntag of Nightdive Studios, Levine shared the principle that guided development on Judas. It’s “a very old-school game,” he said, “there’s no online component, no live-service, because everything we do is in service of telling the story and transporting the player.” The BioShock games were often praised for their complex narrative themes, and it seems that Levine’s heavy emphasis on story will...

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