The director of Shadow of the Colossus and ICO recently shared his own take on the movement of the gaming industry, feeling that unique game mechanics are not always necessary. Fumito Ueda made his name in the gaming industry with Sony directing some of the most breathtaking games to come out of the sixth console generation. Both Shadow of the Colossus and ICO have been hailed as some of the most unique and influential games on the PS2, with each helping to push the idea of "video games as art." Now, the iconic director is sharing his thoughts on the gaming market today.
The modern gaming industry has often seen developers and studios gravitate around popular ideas, with each looking to take their own spin on a sub-genre. Games like Dark Souls and Minecraft have often been ripe for imitation, with other studios using the concepts and foundations built by those games. Some games like Stardew Valley have also helped to lead to the rise of previously existing genres, with the ConcernedApe solo project championing the modern farming sim. A new interview from Fumito Ueda now reveals his own take on the idea of "unique" game mechanics.
Fumito...