A double dose of bad news for BioShock fans as what’s supposed to be the highly anticipated next entry in the critically acclaimed series, BioShock 4, is in trouble. Per Bloomberg, an internal review by Take-Two’s publisher 2K Games, identified major issues with BioShock 4’s narrative and pushed for it to be revised. After the release of said report, a 2K spokesperson put out a statement indicating that two major changes occurred at Cloud Chamber studios.
Studio head Kelley Gilmore has left the studio and the creative director Hogarth de la Plante has moved to a publishing role within the company. De la Plante in particular is more notable because he worked on the first BioShock in multiple capacities. This news most certainly means that BioShock 4 is in a bit of “development hell,” but in the same statement 2K Games wants to ensure BioShock 4 is a great game.
Although these statements look promising, something more concerning coming from the same Bloomberg article is that a recent all-hands meeting at Cloud Chamber studio resulted in developers being told the dreaded “becoming more agile and efficient.” Leading many to think that layoffs could be coming...
