Battlefield 6 doesn't come with ray-tracing support due to the developers prioritizing performance over graphical fidelity. Given how this particular technology has become prevalent in AAA games, Battlefield 6's decision to skip it entirely surprised some players who tried out the game's open beta, which concluded around mid-August.
The trade-off between performance and visuals is something modern game studios are no strangers to. Devs routinely have to make important calls on such trade-offs, such as whether to incorporate ray-tracing or not, in order to better serve their targeted player experience. For those unaware, ray-tracing is a resource-intensive feature that makes in-game environments look more immersive by giving certain elements, including lighting, reflections, shadows, and weather effects, a major facelift. Recently, a Battlefield 6 dev shared why the much-anticipated title steers clear of this graphical feature.
In an interview with ComicBook, Christian Buhl, the studio technical director at Ripple Effect (a part of Battlefield Studios), revealed that Battlefield 6's lack of ray-tracing has to do with the devs wanting to "focus on performance." He confirmed that EA's military shooter won't have this visual feature at launch and won't receive it in...