Data mining has been around for years. For those unaware, it’s the practice of digging through the code of PC demos, betas, or unfinished builds of games to extract information developers haven’t made public. Some see it as exciting, an early peek behind the curtain. But for others, myself included, it’s nothing more than a spoiler machine that robs developers of the ability to surprise the players who enjoy being held in suspense of what’s to come.
On the surface, datamining might look harmless. After all, it’s just “information that’s already there.” Right? Or are at least, that’s the argument. However, that information was never meant to be public yet. Developers put months, sometimes years, into planning how and when to reveal characters, levels, or story beats. Those reveals are carefully timed to build hype, reward fans, and keep momentum rolling. When data miners rip those moments out early, it doesn’t just spoil the fun. It undermines entire marketing campaigns.

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