Milestone continues to peel back the curtain on Screamer, the upcoming reimagining of the 1990s PC-only arcade racing title that once stood toe to toe with the likes of Ridge Racer and Daytona USA. In the most recent video, Game Director Federico Cardini and Creative Director Michele Caletti break down the gameplay mechanics and explore the Echo System, a defining feature that shapes both the racing and the combat, and reflects Milestone’s own passion for fighting games.
As mentioned in an earlier interview with the developer, many members of the Milestone development team are lifelong fighting game fans. That influence bleeds directly into Screamer’s design, where the Echo System functions much like a fighter’s meter management. Every move, counter, and reaction becomes a battle for timing and resource control. It all unfolds while you’re screaming down the asphalt.
The Echo System revolves around two core resources: Sync and Entropy. Sync builds passively through clean, skillful driving or intentionally through an “Active...
