“You Use Sound to Defeat Oppression” – Keylocker Shows How Music Stands Up to Power

“You Use Sound to Defeat Oppression” – Keylocker Shows How Music Stands Up to Power

From EIP Gaming (Written by Graves) on | OpenCritic

At PAX West 2024, I had the pleasure of visiting Serenity Forge’s Booth. While each game there is special (I’ve said it before: Serenity Forge doesn’t miss), one really caught my eye: Keylocker, developed by Moonana. I’d played the demo before arriving at PAX, but was eager to get a chance to talk with Zsófi Hámori-Gecser, Serenity Forge’s Marketing Associate working closely with the developers on Keylocker (which arrives on basically all platforms on September 18th, including Steam.)

Keylocker’s combat is such a natural blend of Mario & Luigi RPGs and Chrono Trigger, its aesthetic is informed by everything from Earthbound to Cyberpunk, and its story and world have more inspirations than I can count. But, more than anything, Keylocker’s unique take on music as a tool to fight oppression (somewhere, Woody Guthrie’s guitar strums) shines through, and makes it stand out even among those inspirations. Naturally, then, I just had to know about how Keylocker tackles these ideas, what it does with it’s incredible, musical premise, and more.

But, enough of me prattling on. You came here for the show. And so, without further ado, my interview with Zsófi Hámori-Gecser about Keylocker:

She was able to answer...

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