Lou’s Lagoon Feels Like the Island Getaway That We All Need Right Now

Lou’s Lagoon Feels Like the Island Getaway That We All Need Right Now

From EIP Gaming (Written by Graves) on | OpenCritic

After playing OMUT in a hotel suite off-site from PAX, one could say that I was tense. That game’s oppressive palette, brutal difficulty, and grim, folkloric inspirations all combined to leave me — while excited — also a bit exhausted. And this was at the tail end of the first, and busiest, day of PAX West. Between flying in, waiting in lines, navigating a new place, and trying to make it around the overcrowded Seattle Convention Center, I needed something relaxing.

That “something relaxing” couldn’t have come in a better shape than Megabit’s other game they showed me there: Lou’s Lagoon.

One could say I’m fairly well-acquainted with cozy, exploration-focused games. Last year’s Tchia is one of my highest reviewed games, A Hat in Time is one of my most played games on Steam, and I recently reviewed (though didn’t much like) Creatures of Ava. I grew up playing everything from Animal Crossing to Banjoo-Kazooie (which is cozy; I will die on that hill). That’s just the shortlist, but rest assured, I know “cozy” when I see it. And, as I sat down with Kemal Amet and Robert Koch from Tiny Roar (the developer of the game), I could tell that...