If Studio Ghibli Made Games, They’d Be Like Outrider Mako

If Studio Ghibli Made Games, They’d Be Like Outrider Mako

From EIP Gaming (Written by Graves) on | OpenCritic

There aren’t a lot of games that I’d primarily describe as “lush”, but Outrider Mako is one of them. At PAX West 2024, I had the chance to play the game, thanks to publisher PLAYISM, and the entire time I did, my mouth was agape. Outrider Mako is rich, textured, and ornate, in all the best ways. I adore it.

But, let’s back up a bit. Because, despite having been in development for 4 years, I had never heard of Outrider Mako before PLAYISM reached out to me before PAX West, and I suspect that is true for a lot of you. And that’s a damn shame because one look at Outrider Mako can immediately tell you exactly what there is to like about the game: it’s absolutely beautiful. There is a lot going for Outrider Mako, but before I tell you about the rest of it, I really have to tell you about how it looks and feels.

Now, listen, I’m a gaming journalist. It’s practically my job to obsess over video game vistas, well-polished animations, and high-quality sprites. But, even among all the gorgeous, stunning games I’ve seen, Outrider Mako might just take the cake. And it all...

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