D&D's 2024 Dungeon Master's Guide Got Rid Of A "Bogus" Concept

D&D's 2024 Dungeon Master's Guide Got Rid Of A "Bogus" Concept

From Screen Rant (Written by Ben Brosofsky) on | OpenCritic

Dungeons & Dragons has been home to a ton of great ideas over the years, but the designers currently steering the future of the game might be the first to admit that not every concept was a winner. The 2024 core rulebooks for D&D aren't burning anything to the ground, with an emphasis on backward compatibility that continues the legacy of D&D 5e and the 2014 rulebooks that defined it. They do toss some things out, however, with one casualty of the rework being the idea of the "Adventuring Day" that the 2014 Dungeon Master's Guide featured.

In an interview with ScreenRant, D&D Creative Director Chris Perkins explained the removal of the Adventuring Day, describing the original concept as "kind of bogus." The Adventuring Day prescribed six to eight medium or hard encounters per day, providing an XP budget table to determine how much the party should face per level. According to Perkins, the Adventuring Day ultimately didn't align with how the game was typically being played, so focusing on other advice proved more relevant.

So what we've discovered is that the Adventuring Day as a concept was kind of bogus, that in a great, great many campaigns, it was...

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