NobleGamer Marvel's Midnight Suns Review

Jun 12, 2025
I recommend this game to people who enjoy turn based deckbuilding & strategy, don't mind dual hero attacks & some passive bonuses being gated behind a basic friendship system, and are at least okay with Marvel movies. The latter two will be the deal breaker on whether the 50/50 split between combat missions and dialog becomes insufferable or not. Here is what you need to know: +Modern visuals and hero worthy music enhance the game experience. -FPS in abbey & open world occasionally dips below 90 or 60 FPS with a RTX 3080 at 1440p with ray tracing on, even at High or Medium settings. FPS is often more steady without Ray tracing, and is even more steady in combat. +The deck building gameplay and global difficulty that can be changed between missions are all very well balanced. There are a decent quality and number of single hero and some double hero synergies among cards. ?Non-story missions come have 3 types of difficulty as well, which take some getting used to reconciling with global difficulties. It seems to me that taking an Easy mission is similar to lowering global difficulty by one level, and Hard is like increasing global by one level. +The environmental attacks and obstacles are awesome, which also includes ledges that enemies have a chance being knocked off of if an attack invokes Knockdown. +Variety of one-time consumables are good, especially when getting into Rare & Legendary ones. +Ability crafting and salvaging works well, and is very versatile especially if roaming around abbey grounds to find spell books. I never feel like I have to grind for much of anything because I'm engaged in the gameplay plus the game world, and I wasn't trying to min-max much. -It could be easier to switch between certain things, like crafting options and details of a hero's current deck (not just the list of hero's card names & counts). Also things like crafting and ability upgrades are in separate locations that take <30 seconds to walk to. -Open world outside the abbey is a bit weak, but it is optional unless you really want extra cosmetics, spell books for crafting specific combat consumables, resources, or converting resources between card types for crafting. +There are some ways to get cards without creating brand new ones from only materials: All missions give you a card drop where you get a random set of cards to pick keepers from, or some missions reward you with an intel drop that allows 1-2 heros do separate automatic Hero Ops missions for 1-2 random cards. ?The simple friendship system is tolerable for me since I like some Marvel movies, though I endup skimming & skipping most talking. Skipping dialog is always possible, as most of the dialog lines can be skipped individually using spacebar (I did this often). If there's a cutscene then the whole scene can be skipped using ESC key (I did this once in a while). Dialog choices must always be selected manually, which I was okay with, but choices mattered less to me in the late game because the main player character, Hunter, can achieve full light/dark alignment as early as the mid game. +Game worked great on Steam Link @ 1080p, so functionally it should work well on Steam Deck, though I have no idea what the performance would be on Steam Deck. ?The game has more themes regarding magic, multi-theism, and death & resurrection than the few Marvel movies I've seen and more than any other AAA game I've played. This might bother some people who have spiritual beliefs that oppose those types of things.
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