NobleGamer SteamWorld Heist Review

Jun 13, 2025
I highly recommend this polished turn-based shooter/strategy accessible for casual & hardcore players alike which takes me back to playing earlier glorious retro Worms games. The game was just the right length balanced with content for me at ~40 hours for obtaining all stars, nearly all purchaseable hats (total of 60+ hats in my playthrough) on modes ranging from Experienced to Elite. I recommend a second playthrough only if you want to get more hats, like all uncommons & rares, or completion achievements. There are some things players should know up front about the game up: +I bought the Outsider DLC half way through, and the additions were seamlessly integrated with the universe. If you care about getting completion achievements at high difficulties, then I recommend getting DLC before you play. +5 difficulties ranging from super easy to tough as nails are selectable for each individual level, but... -The lowest ranking you use to complete a level determines what "mode" you complete the game in, for achievement/ranking purposes. ~After one playthrough, you retain all players (reset to level 1) and hats. Important to know if you want the Elite or Elite Gold completion achievements. +RNG does not control hit vs miss like XCOM. Only RNG applies to critical hits. ~Aiming is everything. There is visual slight aim wobble that can affect hit or miss at one screen's range, so you MUST time shots at long range. -When using Mouse for movement, clicking the same spot twice (not just a quick double click) will result in movement. So if you think you click near an already selected space, but the game thinks you select the same space, then you will move and you cannot undo it. Keyboard or controller controls are other options for movement though. -Many primary weapons do not have aiming aids that show line of fire or detonation area. The weapons that do are balanced by making them less powerful or requiring no movement. Equippable items are an exception, as they often have aiming aids. -A few special abilities weren't clear to me under specific circumstances. For instance the active or passive Mad Dog ability is not triggered when shooting an explosive object in a level, and if you trigger it with a multi-attack weapon Mad Dog only gives you one single extra shot. +Each level has fixed objectives, but level layout and most loot contents are procedurally generated - All in a balanced way. So even if you replay a level, you may have to change your strategy within the level.
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