NobleGamer Hand of Fate 2 Review

Jun 13, 2025
Hand of Fate 2 is my favorite digital card game and my favorite roguelite, improving on the 1st one in nearly every way. I recommend it to anyone who is not a hardcore action or fighting game fan, as they will be disappointed by its relatively weak action combat in an otherwise unique and stellar game. Here is why I love it, having completed half the campaigns and played endless mode a dozen times: + Doesn't have too much RNG for me as it balances strategy and skill, while your ability to choose most of the deck is well balanced against general or campaign-specific cards that get added. + Has enough progression & unlocks through unlockable companions, tokens on cards & campaigns that contain more cards to select in decks. Which means... + It doesn't rely on me to just "git gud". + Deck building isn't too complex for me, nor are there complex dependencies between cards + Story lines told through series' of unlockable cards & characters are decent (plus campaigns), instead of merely some main storyline. Here is what else you need to know: +Except for limited Supplies cards you start with, your deck building determines the possible encounters you may encounter and equipment you might acquire ?After you select your deck, it is shuffled with other encounter cards and then delt as an explorable map of one or multiple levels +Core gameplay loop in a play through is often: Move from encounter to encounter, make choices, that result in gain/lose/trade resources or equipment, do some gambits, do fighting, repeat all that until you reach and kill a final boss. +Endless mode allows for crafting a story of sorts that depends on which challenges/quests you accept in each endless "level" -Combat is 3rd person action which works ok but could be better in not feeling kinda stiff, while riposte technique (attack after block) is often an unnecessary risk. +Gambits are games of subtle skill (perceived as chance games) which can be controlled or tracked to some extent: Shuffled cards, rolling dice, wheel of cards, or pendulum. ?The game is more challenging than the first, but when I get stuck I'll replay endless or a completed campaign in order to unlock more tokens. Then I'll keep new/unknown cards out of the campaign I'm trying to beat.
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