PootisBerd Kingdom Hearts III Review

Jan 16, 2025
The story is undeniably a mixed bag filled with strange pacing and plot choices. But the good news is that this is a video game, and the story isn't the reason I like playing it. The combat is essentially a sandbox of tons of different options and abilities free for you to use. It's fun, varied, and has a surprising amount of depth that most players didn't appreciate at launch. And with the addition of remind, your choices just grow even more and the combat feels snappier and more responsive than ever. The worlds in this game are an absolute highlight. As much as I love kingdom hearts 2, its world choices were a bit boring, and the level design rather bland. Kingdom hearts 3 fixes this issue by introducing a lot more verticality and platforming into the level design. Exploration feels rewarding the movement options make traversing the levels a treat. Wall running is a great addition that I hope they keep in KH4. Aside from Arendelle, I love all the worlds in this game, especially San Fransokyo, Toy Box, The Carribean, and Scala Ad Callum. Each one introduces something new for you to enjoy, be it piloting a mech, sea exploration, or messing around in a large cityscape. Each place has its own identity and sticks out in my mind way more than other worlds in the series. And the bosses are a big step up from the rather mediocre choices we had in bbs and ddd. They're not perfect, but they're a lot of fun, and the superbosses introduced in remind are geniunely the best in the series, going toe to toe with kh2's strongest offerings. The sad truth of KH3 is that it's a very fun game, and a well-made action RPG, but a combination of impossible-to-meet expectations after a decade of build-up, trailers that basically spoiled the whole game, and a story that had the hefty task of somehow making sense of a series that went waaay off the rails when DDD hit ensured that it would always remain a controversial entry in the series regardless of its qualities. If you're going to give this game a chance, I'd recommend one of the higher difficulties. Normal is frankly too easy. Critical mode is where the depth of the gameplay truly shines through and is a great way to experience the game, though maybe not for your first time playing. And with all the pro codes that remind introduced, you can make this the hardest game in the series by a landslide if you're hungering for a bigger challenge.
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