Quazillionaire Sixty Four Review

Nov 4, 2024
This is not an idle clicker, so if that's what you expect going in you will be disappointed. What it is is a scaling production strategy game, with a touch of mystery and a dash of lore. Some earlier reviews mention that the scaling is brutal, but the developer has been actively tuning and balancing the gameplay, and I did not have any major issues with the cost scaling, overall. I thought it was good enough to provide challenge, and every time the game started to become a little bit tedious, I unlocked something that shifted the paradigm and made it interesting again. The main downside of the game is the build/shop menu; scrolling up and down all the time to find things gets old quickly, and only gets worse the more buildable items you unlock. The game could use a few general UI quality-of-life improvements, like editable keybinds and better save/load features. It would also be nice to have a slightly more robust way to see behind rows of tall structures; the ability see through individual buildings is helpful, but perhaps there could be a way to toggle multiple buildings see-through at once, or something. Overall, other than the shop menu the UI is minimal but aesthetically pleasing and functional. One fairly minor criticism is that I wish the narrative was just a little bit more fleshed out, and interacted with the gameplay a bit more. I don't need to know every detail of the universe, but I'm curious about the nature of the game world, and how it relates to the universe the two characters come from. I'm sure I could probably glean a few more details if I check the wiki or something, but I prefer the game to tell me its story on its own. The visual presentation and art are excellent, I recommend taking a moment every once in a while to zoom in and appreciate the surprisingly detailed art and animation of the individual structures. The game does not go far with it's minimalistic narrative, but what is there is well-written and adds some stakes to otherwise emotionless game mechanics. The gameplay loop itself is addictive and satisfying, and just as it is pleasant to view at the close-up level, it also feels great to zoom out and appreciate the complex, interconnected system you have built piece-by-piece running smoothly and efficiently. I recommend Sixty Four conditionally on whether you like semi-idle games that you can play while listening to a podcast or something.
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