qws21 Battlefield 6 Review
Dec 20, 2025
Battlefield 6 feels unfinished first and foremost on the technical side. The game constantly suffers from stuttering, micro-freezes, sudden FPS drops and a general feeling that the client is fighting the server all the time. One moment the game runs fine, and the next moment performance tanks for no clear reason and everything starts to hitch. On top of that, the server tick rate and netcode feel weak: hit registration is inconsistent, trades often look random, and the overall feel of gunfights changes a lot from match to match. A lot of mechanics also feel only half-implemented. Yes, you can technically carry downed teammates, but the wounded player feels like they are nailed to the floor and can barely do anything. This half baked feeling shows up everywhere: in animations, vehicle interaction, UI, weapon feedback and basic controls. The much advertised Portal/Labs is presented as a powerful sandbox where you can tweak almost everything, but in reality many options are awkward, the menus are confusing, and some settings simply do not behave the way you would reasonably expect. The design of maps and modes clearly tries to move toward Call of Duty, but it looks out of place. The maps are compact and cramped, full of random sightlines and chaotic chokepoints instead of a readable frontline and room for meaningful vehicle play. The modes feel like they were added mostly to pad out the menu, not to support good gameplay, and they simply do not fit what Battlefield used to be.
Overall, Battlefield 6 feels less like a truly new entry and more like a large DLC for Battlefield 2042. There is no real sense of a major step forward in mechanics, scale or the overall feeling of a new game. It plays like another attempt to repackage the same 2042 ideas with a different wrapper.
Languages are a separate topic, and here EA look completely two-faced. On the one hand, they hide behind a “principled political stance” whenever it comes to Russian. On the other hand, their sports titles still happily support Russian where it is profitable, while Ukrainian is nowhere to be found, even though that is exactly the language you would expect if they were really being “politically consistent”. Battlefield 6 repeats the same pattern: no Russian, no Ukrainian. In the end, all this talk about “principles” feels like empty rhetoric, with a greedy, dishonest corporation hiding behind it, and the whole “stance” is nothing more than a nice-looking line for managers to put into their financial reports.
I honestly regret the money I spent on this product.
