Rikku Frostpunk Review
Apr 25, 2026
Frostpunk is, honestly, a really, really great game. It reminds me a lot of The Alters, which makes sense since both come from 11 bit studios — a studio I’m liking more and more, and I’m genuinely excited to see what they do next. It also shares some ideas with colony simulators like Oxygen Not Included, but in a more focused and somewhat lighter way mechanically.
That said, the difference in theme and weight is everything. You’re not a duplicant in space, not an astronaut dealing with clones and identity dilemmas. Here, you are leading people — real people, with names, thoughts, discontent, and hope — trying to survive in a frozen wasteland. And sooner than you expect, the game puts you in situations you never thought you would even consider.
At first, it might just be sending children to help in the kitchens or gather basic materials — simpler tasks, easier to justify. But then you find yourself signing laws that allow them to work everywhere, and eventually sending them to mine coal in extended shifts. That’s when it hits you. When you realize that if they don’t do it, your generator might shut down — and with it, your people’s hope, the health of the sick, and the lives of your citizens — that’s when morality and necessity truly start to weigh on you.
You might find a shipment out in the wild, full of resources you desperately need, while knowing it belongs to a nearby settlement. If you take it, they may not survive the next couple of days. What matters more? Their lives, or the lives of your people? Is that selfishness… or leadership? It depends on where you stand.
It’s a difficult game — not just mechanically (even if its colony management is more approachable), but because of everything it represents. You will be forced to make decisions you don’t want to make, because the alternative is death.
This isn’t a game where you casually pick one of four dialogue options and get a “they will remember this” message. Here, decisions have consequences the game won’t warn you about — just like real life. Every step matters, and you have to move forward with both confidence and caution.
A powerful, tense, and deeply human experience. A great game, and an easy recommendation.
