Setaran Reanimal Review

Feb 24, 2026
Developed by Tarsier Studios, the creators who previously delivered Little Nightmares I & II, expectations were naturally high for their brand-new title, Reanimal. Note: Little Nightmares III was not developed by Tarsier Studios, as the developer changed for that installment. Second note: This review is based on a full co-op playthrough experience. Playing the game in two-player mode undoubtedly enhanced my experience. If you’re planning to play solo, I can’t confidently speak on how enjoyable that experience might be. After quite some time, Reanimal has finally been released. As a long-time fan of the Little Nightmares series, and considering that it was even the theme of my 11th birthday cake, I genuinely feel qualified to review this completely new title from my favorite studio. The atmosphere of the game is deeply psychological. Compared to Little Nightmares I & II, the tone here is noticeably more unhinged and disturbing. With themes revolving around genetic experiments on animals and explorations of various phobias, the world of Reanimal feels darker and far more unsettling than the studio’s previous works. In terms of storytelling, Reanimal follows the same path as its predecessors. The narrative begins without dialogue or exposition and leaves interpretation entirely in the hands of the player. While there are occasional similarities to the Little Nightmares series in its narrative elements, which is unsurprising, they never disrupt the experience. Especially in co-op, the game feels fresh and uniquely engaging. The staging and cinematography are stunning. Camera placements across different levels are beautifully crafted. Some scenes feel incredibly cinematic and visually striking. When combined with the intense chase sequences involving the game’s monstrous enemies, they deliver a truly unforgettable sense of fear and tension. As for gameplay, I would confidently rate it a 10/10. This time, you are not just running, hiding, and searching for keys. Combat has been significantly increased compared to the previous two titles. Each character wields their own melee weapon, and at times the game even provides firearms. The chase sequences are far more intense and terrifying, and experiencing them in co-op makes the adrenaline and excitement even stronger. The game is accessible to a wide audience. Even if your English is not strong, it will not be an issue. Aside from roughly 15 minor lines of dialogue that are not particularly important, the game relies almost entirely on visual storytelling. That said, to fully grasp deeper interpretations, you may want to read or watch fan theories afterward. Reanimal is also longer than the previous two titles and offers strong value for its price. I highly recommend playing Little Nightmares I & II beforehand to become familiar with Tarsier’s storytelling style and gameplay structure. However, prior experience is not required. Reanimal is a completely new and standalone experience. In conclusion, I personally give the game a 9.5/10. The missing 0.5 is simply because I have not experienced the solo mode yet and due to a few minor bugs I encountered during my playthrough.
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