shl0opy Tunche Review

Nov 5, 2025
I played Tunche for about a month — roughly sixty hours — and didn’t finish it. At first, I was completely hooked. It’s an easy game to learn, with clear and comfortable controls, beautiful colors, and a fun, accessible world. It was addictive at the start, the kind of game you can’t stop playing, but after a few weeks, it began to feel like a routine. The same adventure repeats over and over, which of course is part of the roguelike genre, I get that, but at some point I realized I’d probably seen everything there was to see. The game isn’t particularly difficult; I didn’t stop because it was too hard, I stopped because the constant grinding just wore me out. The art style is absolutely charming. Everything looks hand-drawn, with a clear and cohesive identity: cute characters, soft colors, smooth animation. It all feels intentional and full of thought. There’s a kind of nostalgic magic to it, it’s a game that’s very easy to fall in love with. The music and sound design are great too; everything fits perfectly with the atmosphere. What I didn’t love were the characters. They’re adorable, but they don’t feel real — I couldn’t connect to any of them beyond their cuteness. The dialogue feels awkward and repetitive, and the story is predictable. It’s a shame, because with slightly deeper writing and a bit more emotional weight, this could’ve been a story worth remembering. Technically, the game runs flawlessly. I didn’t encounter a single bug, crash, or frame drop. Everything’s smooth and stable. Overall, I enjoyed it. It gave me good memories — playing alone and with my partner — but after a month, I felt done. I didn’t need to finish it to understand where it was all going; it became too predictable. I wish it were shorter, maybe with fewer characters but more emotional depth. Now it’s the kind of game I’ll drop into from time to time, because the gameplay is enjoyable and everything about it works — just not enough to keep me fully invested. I wouldn’t strongly recommend it unless you really love grindy roguelikes.
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