Sholva Pragmata Review

Apr 25, 2026
Capcom truly Reached For The Moon with this one, bravo. Pragmata, a game that went through various delays, albeit presented in the cutest possible way, by Diana, every year, finally launched and, boy oh boy, I am so surprised by how well done this game is. As usual, let’s first talk about PC stuff, and how the game runs on my system, a Ryzen 7 5700X with 32 GB DDR 4 3600, and an Nvidia RTX 5060 Ti 16 GB. I’m happy to say that the game is quite well optimized, my system can run the game with the regular Ray Tracing at very good FPS, easily 120+ FPS at 1440p all settings maxed, with some DLSS and Frame Generation at 2x. That said, on PC the extra setting that gives it the Graphical Edge, is Path Tracing and, with that enabled, I need Multi Frame Generation set to 3x, to get an output framerate above 100 at all times, mostly, with pretty decent latency, does not feel laggy at all, played the whole game like that, all settings maxed still, and 1440p, with Performance DLSS 4. Now, on the Controls and Keybinds department, the game plays very well with Mouse and Keyboard, even though Steam told me “a controller is preferred” but…nah, I played the Demo with M & KB, and the same for the whole game. Once you get used to Hacking with the Mouse, keeping it steady (you can fine tune the Mouse Hacking Sensitivity), it’s so fast to do the hacking in combat, very seamless. Aside from a couple of “hardcoded” keys, such as Enter or DEL, I could play this game using my usual Left Handed setup (I move with the Arrow Keys), no problems. On the Graphics department, this game is quite beautiful, lots of glass and metallic surfaces, and indoor shadows that all get vastly enhanced by Path Tracing. Not that the game does not have any “outdoor” areas, it does, and they also look phenomenal, mind you. The visual design is quite unique and in tune with the main theme of the game which, for spoilers sake, I won’t delve into here, but you’ll get it if you play. Sound Design and Soundtrack are very well realized, there are some very nice tunes in some combat sections, and very atmospheric sound design when it needs be. Characters and Story are quite original and genuinely kept me going on to find out all what’s going on, right until the end. Quite difficult to go deep into the reasons why the characters are so great, but the dynamic between Hugh and Diana is absolutely fantastic: Diana is one of the best characters I’ve encountered in a game, in recent years, she’s genuinely adorable, and her English voice actress did and incredible job with her, congratulations because this character is an absolute gem. The Gameplay is the other major ingredient here that kept be going and going: this gameplay is so fun and, most importantly, does not waste a single second, it has all the systems it needs to have, like Upgrading gear, weapons, mods, etc., but all is done in such a way that you barely notice your time is being wasted. All in all, Pragmata feels like a game Capcom would’ve made, maybe in the 16 or 32 bit era, like twenty five or thirty years ago, but they literally did it now, in 2026, with all the expected modern tech we have: I am surprised, that a new IP is like this, in this current age, and I can only say: bravo Capcom, this was very well put together, and I enjoyed it a lot.
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