skippyBaby Amnesia: The Bunker Review
Oct 18, 2025
Let me start by saying this: I love horror. I live for the adrenaline rush, the spine-tingling suspense, the heart-pounding moments when you’re not sure if the creak in the hallway is just the wind or something far more sinister. So when I stumbled upon a free horror game promising “terrifying thrills and immersive gameplay,” I thought, “Why not?” I should’ve run the other way.
From the moment I launched the game, I knew I was in for a disaster. The graphics looked like they were ripped straight from a 2002 PowerPoint presentation. The textures were so blurry I couldn’t tell if I was walking through a haunted mansion or a poorly lit potato farm. And don’t get me started on the character models—if the goal was to make them look like melted wax figures, then bravo, mission accomplished.
The sound design was equally atrocious. Instead of eerie ambient noise or chilling whispers, I was greeted with what sounded like someone slapping a keyboard while chewing on aluminum foil. The jump scares? Oh, they were there—cheap, predictable, and about as scary as a wet sock. A loud noise and a blurry PNG of a ghost popping up every five minutes doesn’t count as horror. It counts as lazy.
Gameplay mechanics? If you can call them that. The controls felt like trying to steer a shopping cart with three broken wheels. The puzzles were either insultingly easy or made no logical sense whatsoever. At one point, I had to find a key hidden behind a painting that only moved if I stared at it for 47 seconds. Who designed this? A sleep-deprived raccoon?
And let’s talk about the story—or the lack thereof. I’m still not sure what the plot was. Something about a haunted orphanage, maybe? Or was it a cursed VHS tape? The game threw random lore at me like spaghetti on a wall, hoping something would stick. Spoiler: nothing did.
Now, I get it—it’s free. But even free games can have heart. This one felt like it was cobbled together during a lunch break with assets stolen from a forgotten Unity tutorial. It’s not just bad—it’s impressively bad. Like, “I want to uninstall it from my memory” bad.
In conclusion, this horror game wasn’t scary, fun, or even functional. It was a masterclass in how not to make a game. If you’re looking for a terrifying experience, play literally anything else. Even staring at a blank wall in the dark is more immersive.
