sp5der The Crew 2 Review

May 10, 2025
The next game from Ubisoft that fell into my hands was The Crew 2 — a project from the time when the studio had not yet completely gone downhill, but was already on its way. The main problem with The Crew 2 is its scale, which turned into emptiness. After 1-2 hours of the prologue, the player has access to the entire map of the USA — at first glance, this seems like a plus. Explore, ride, admire the landscapes. But not in the case of Ubisoft. They fill the world with so much grinding, activity and gathering that after three hours you want to drop the game forever. For comparison: most other studios expect that in 40-50 hours the player will see up to 80% of the content. In The Crew 2, in the same time, you will barely open a third of the map. All because of the artificially stretched progress. At the start, you are given access to four main categories of races: drift, drag, street and off-road. Each of them includes 10-15 missions, multiply this by four difficulty levels - and here are already dozens of hours of routine. It is impossible to ignore these activities, progress is tied to reputation and currency, which are needed to buy and open cars. Without this, you simply will not be able to move on. And this is only land transport - there is also water and air, with the same number of tasks. Unlike Forza, where you can just drive around the world, earn money and have fun, here every half of all actions is designed to complete the same type of missions. Considering that the game is completely arcade, you can not count on realism and physics. Everything is made with a younger audience in mind, which can be attracted by bright, pretentious visuals and an abundance of content. But behind all this lies a very boring and monotonous gameplay. Bottom line: The Crew 2 is a bright but empty arcade project, drowned in grinding and hidden donations. I do not recommend buying it
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