Sunrise Parabellum Blue Prince Review

Apr 20, 2025
Pros : + fresh take on the roguelite formula, where progression is based on knowledge + everything feels intuitive (no tutorial) + rewards curiosity and careful observation (especially during the first playthroughs) + reaching the main goal once or twice feels fair, rewarding, and well-designed (without overwhelming the player+++++) + Relaxing/quiet soundtrack + minimalist visuals What starts as a clever and addictive mystery becomes a chore for those who push past the “intended” end Cons : - diving deeper into the manor’s secrets beyond the initial goal becomes tedious = Hidden mechanics / cryptic solutions / increased reliance on RNG which turns the experience from fun to maddening) - Some crucial items are far too easy to miss, not because they’re cleverly hidden, but because they simply aren’t visually apparent. This can feel unfair especially for new players. - The deeper secrets aren’t satisfying enough to justify the time investment (Not worth the grind !!!) To put it in a nutshell : It’s intuitive, atmospheric, and fun to unravel during the first few hours. But while its early game shines, the deeper you dig, the more its design falters. The unsatisfying endgame mixed to the rng factor transform a brilliant concept into a frustrating one. Still, it’s absolutely worth discovering... for a while. Despite its rough spots (related to the endgame mostly), its potential and unique aspects still make it deserving of a GOTY nomination.
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