Sunrise Parabellum No, I'm Not A Human Review

Sep 18, 2025
I just wrapped up "No, I’m Not a Human : unlocked all the endings + met all the characters aaaaand... what a ride it was. From the start, the game pulls you into a deeply unsettling world where every choice feels significant and every moment keeps you on edge. The art style immediately stands out. It is uncanny, unique, almost like pure art which gives the game an identity you rarely see in horror titles. The content is very adult and graphic, which fits perfectly with the oppressive and eerie atmosphere. This is complemented by a haunting soundtrack that reminded me of Everywhere at the End of Time. It loops seamlessly, never boring, and reinforces the creeping sense of dread. The sound design also plays its part in adding layers of immersion through subtle environmental noises, making the house and its environment feel alive in all the wrong ways. About the gameplay, it leans heavily into paranoia and ambiguity. You’re constantly unsure which choices are safe, who to trust, or whether a misstep will leave you waking up surrounded by blood. This tension, the uncertainty, and the moral ambiguity are some of the game’s biggest strengths. On the other hand, I have to be honest but chasing every ending can be frustratingly tedious. Dialogue can’t be fast forwarded, saves are limited, and some endings rely on luck... in other words, it takes a lot of patience since failed attempts often require starting over. It'd love to have flexible save options or faster dialogue (something like Slay the Princess), it would make exploring all endings far less punishing. But in total, the game is absolutely worth diving into, particularly if you enjoy psychological horror with a strong atmosphere, distinctive visuals, and complex choices. It’s immersive, tense, and most importantly... unforgettable !! (though patience is required if you want to see everything ;-;)
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