Wordsmiths Anvil Asterigos: Curse of the Stars Review
May 9, 2025
If there's one thing that I like to be known for in my life, it's perseverance. The determination to never give up is a staple for me, and it's something that I impart on a lot of those around me. This even extends to video games. I don't like quitting. It pis$es me off and makes me feel like I've given up on a part of myself, even when it's something as ridiculous as a d**n game. Nevertheless...
I have played a few games in my life that have gotten me to that point. Enough frustration was felt that I decided it was probably best for my own sanity to pull the plug. The biggest perpetrator of this for me was probably Bloodborne. I'm loathe to lay blame at the foot of an inanimate object, but hot d@mn that game pis$ed me off pretty quickly in the 2 hours total that I spent playing it. I took it back that day and got something else.
Years later, I bought Asterigos while it was on sale through PSN. It looked like something that would be right up my alley. Inspirations from Greek/Roman architecture and mythology, a character whipping a sword around and slapping baddies, and enough discovery and lore to keep my mind occupied for days on end. After 16 hours of playing it... I gave up. Now, don't give up on this review just yet. In the iconic words of Matthew Lillard's Stu from Scream, "But wait, there's more!"
I came back to it nearly one year later. And I'm so glad I did.
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