zap Beat The Game Review
Dec 16, 2024
I purchased the game in its release month, but after playing for 5 minutes, I quit because I got bored trying to find things. Maybe this wouldn't have happened if the character could run.
Looking back now, I see that it has a short story that ends abruptly. Not only does it end quickly, but the mechanics are also bland and limited. You find objects, watch videos, and participate in a QTE interaction during a stage show. That was the only part where I physically felt like I was playing. Even then, the bad UI during the stage show made it hard to understand where I was supposed to press.
Additionally, I had high expectations for Yosun Yusuf; I was curious about what it would be. However, despite finishing the game, I couldn’t connect with it. The game's short duration made the story feel empty. Who were the surrounding characters, and how did we escape that planet?
Overall, I feel like I didn’t actually finish the game. This could be because, even if unintentionally, it felt like assets modeled for practice were slapped together with a "let’s make a quick game and earn some money" mindset. I know from pre-release sketches that there was a design process, but the final product doesn’t convey that feeling.
In summary, it felt like I played a demo that raised my expectations. It’s an atmospheric game that builds anticipation, but unfortunately, it’s not a demo.
Oh, and by the way, the game crashed during the end credits. Even though I finished the game, this left a sour taste.
So, why am I writing such a detailed review and still giving a positive rating? It’s for the sake of the Karate Kamil cartoons I watched in the early 2000s and the hope that a better game in this style might come out in the future.