Kyle Hilliard
- The Legend of Zelda: Ocarina of Time
- Portal 2
- Mega Man X
Kyle Hilliard's Reviews
Wanderstop does not emulate the same fourth-wall breaking revelations of developer Ivy Roads’ previous work, but what’s impressive about it all is that’s sort of what Alta’s adventure is about. I admire the game for being able to use video game genre conventions to tell a pensive, funny, and surprising story set in a charming location with enjoyable characters.
irate Yakuza may not be the best entry to get players on board with the ongoing Like a Dragon narrative. I was more entranced by the loop of upgrading Majima and his ship and recruiting new crewmates than I was by the story, but it delivers on everything the series has become renowned for. An absurd tone with surprising pockets of earnest pathos, fun characters, and bombastic action are all present and accounted for here.
Donkey Kong Country Returns HD is a fantastic reminder that the franchise that began on the Super Nintendo in 1994 is a real competitor for Nintendo’s best 2D platforming series, an extremely competitive landscape.
Batman: Arkham Shadow is a great Batman: Arkham game without any qualifiers needed for its virtual reality platform. Narratively it fits in well with the rest of the series, and mechanically Camouflaj somehow simply figured it out.
Despite the difficult revelations Silent Hill 2 unveils along the way and how uncomfortable the experience made me (by design) I was eager to immediately start the journey again after seeing the credits.
... In the end, I finally got to experience a full, proper, no-asterisk Zelda adventure without having to explain, “Actually, you play as Link,” and I am grateful for the experience.
Moving between planets and wandering Outlaws’ dense cities is where the adventure shines, but shooting your way through your current gig so you can make it to the next is also compelling, if sometimes a little simple.
Kunitsu-Gami’s story is light but effective, with every moment delivered through simple choreography free of dialogue. I was more invested in the upgrade loop than the story and felt it ended without an emotionally satisfying conclusion, but I enjoyed making my way along the path of Mt. Kafuku. Time will tell if Capcom pushes Kunitsu-Gami along the same track as games like Monster Hunter or Resident Evil, but I would be perfectly happy for it to forever exist as an excellent standalone experiment that delivered satisfying results.
I am a big 3DS fan, but I am grateful to have Luigi’s Mansion 2 on the Switch. Dropping the Dark Moon subtitle and giving it a number also feels like a specific choice to make sure this game is fully recognized as part of the Luigi’s Mansion canon, which it fully deserves to be. This HD version is not a radical reinvention of the handheld game, but it’s a well-executed port of an experience that always deserved a little more.
I don’t know that you can consider yourself a successful puzzle game if you don’t hit at least some confusing barriers that feel impassable. Finally overcoming those hurdles is what makes the genre so compelling, and Lorelei and the Laser Eyes finds that successful balance of making you feel smart more often than it makes you feel dumb. Couple that with a mystery worth unraveling, fourth-wall-breaking commentary, and unexpected reality-bending moments sending you to bizarre places, and you are left with a fantastic puzzle game that I already wish I could play again for the first time.
Thousand-Year Door is now a series highlight. It marks the first instance of where I didn’t want a Mario RPG to go (I generally prefer the Mario & Luigi direction), but the constant fourth-wall breaking, myriad colorful and unique characters, and its willingness to just be weird all lead to a joyful journey.
Sand Land has its shortcomings and feels a little overlong despite seeing credits around the reasonable 20-hour mark, but it maintains a charm throughout. Toriyama’s fun sense of humor is front and center with Beelzebub taking on the adventure primarily so his dad will give him an extra hour of video game time every day. I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
Princess Peach: Showtime could be a decent first game for young Peach fans, but longtime Nintendo players looking for the Princess’ equivalent of a quality Kirby platformer will likely be underwhelmed. Stylistically, however, the game is a success and, in typical Nintendo fashion, features an exciting finale. I just wish the difficulty had been more balanced in one direction or the other.
Much of what has changed about Super Mario RPG for the remake beyond the visuals is behind the scenes. The pace is brisker, and my hour count (even after beating the big optional boss) came in lower than the average playtime of the original. The game has been tweaked only slightly to add some new mechanics and make the adventure even more welcoming than it already was. The result is an experience that only shows its age slightly and rewards longtime fans and newcomers alike.
For longtime Remedy fans and those who want to see what happens next for Alan Wake, the sequel is a success, but making it to the end includes unnecessary hurdles.
I don’t know that I will ever fully understand what transpired during my molecular journey on Cocoon’s alien world, but its imagery and puzzles will stay with me for some time.
The best thing about Separate Ways is having the opportunity to revisit the Resident Evil 4 remake again in shortened summary form. Some additions exist, like getting to see more of Ada dealing and working with Albert Wesker, which is only teased in the main game. Learning more about their relationship is fun for longtime Resident Evil fans, and I also enjoyed spending more time with Luis, who continues to be improved over his original characterization. Separate Ways isn’t wholly unique, however. Ada has many of the same combat scenarios as Leon, and while getting to see memorable moments from a new perspective is fun, it doesn’t reexamine the story or action in an impactful way. The DLC functions as a fun extension of the main game but isn’t one to play in lieu of the primary adventure. But any excuse to play more Resident Evil 4 remake is one I am eager to attach my grappling hook to and fly toward.
Sea of Stars is a stellar throwback that appeals to fans like me who love 16-bit RPGs, but it also functions as an excellent entry point. Annoyances that hindered early games that inspired Sea of Stars are nowhere to be seen. Simple actions like moving around the world feel great, the story picks up quickly, and farming experience is effectively unnecessary. It all leads to a smooth, consistently thrilling adventure with fun combat, all in a gorgeous and inviting world.
Remnant II is most successful as a tour through a series of disparate dimensions, each contending with their own battles against the villainous Root plaguing their world. The gunplay is solid, the co-op with up to two other players works great, and the lore is fascinating (if you want to dig deep). Remnant II’s plot, characters, and progression are where it falls short, but I like its third-person shooter take on mechanics and ideas borrowed from the Souls games.
Pikmin may never rise to the top of the Nintendo heap, and it’s probably unfair to expect it ever could, but the latest Pikmin is the best effort yet.