Luca Buelli
Schedule I is an original, deep, and remarkably well-balanced sandbox management game. It masterfully blends strategic complexity with freedom of action, placing players at the center of a rich and dynamic criminal ecosystem. While the game exhibits minor shortcomings – including an occasionally overwhelming volume of information and sporadic dips in performance – the game’s robust core ensures a coherent and engaging experience, with significant potential for refinement. It is now up to TVGS’s young development team to fully leverage these strengths, elevating an already distinctive title into a polished, comprehensive experience capable of leaving a lasting mark on the sandbox management genre.
House of the Dead 2: Remake fails to establish itself as the triumphant return fans had hoped for. Stylistic choices, toned-down violence, limited accessibility, and technical problems weigh down what could have been a great revival of a classic. Even so, it remains an experience that can entertain those who want to rediscover the arcade flavor of the series—though in a different, less faithful form.
MindsEye carries an immense weight of expectations, particularly given the involvement of Leslie Benzies, one of the chief architects behind GTA’s monumental success. Yet, Build a Rocket Boy has ultimately failed to bear that burden. The problems extend well beyond technical glitches and bugs—although these are serious in their own right—to reveal a fundamentally disjointed vision, where each element of the game feels isolated from the others. A compelling narrative and engaging characters cannot compensate for an experience fractured by poorly designed minigames, disconnected puzzles, frustrating quick-time events, and tedious, repetitive sequences. The end result is a product steeped in a strange nostalgia for outdated mechanics, clinging to them without meaningful updates or engaging reinvention. The gameplay is simplistic, the world lacks interactivity, and the remarkable potential of Unreal Engine 5 is largely squandered, if not outright neglected. There are some bright spots — particularly in the writing, cutscenes, and certain driving segments — but these are far too few to redeem a game that falters precisely where it should have shined.
The core weakness of Indiana Jones and the Great Circle is an unsteady balance: narrative, cinematic execution, and exploration excel, yet combat and stealth disappoint, leaving a sense of incompletion. Players willing to endure the opening hours will enjoy the journey, but it misses the mark on becoming the unforgettable title MachineGames was fully capable of delivering.
DOOM: The Dark Ages rises above expectations, firmly establishing itself among the finest entries in the franchise. The game is rich with potential and skillfully balances innovation with reverence for its legacy—though this reverence sometimes tempers the pace of change. The team at id Software has truly hit the mark, guiding Doom through a transformation reminiscent of the revolutionary leap Santa Monica achieved with God of War: a bold, forward-looking metamorphosis that remains deeply faithful to the series’ original spirit.
MULLET MADJACK is an excellent shooter that skillfully and passionately captures the essence of classic OAV anime at their expressive peak. The game impresses with its visual power, supported by high-quality graphics and solid, engaging gameplay. However, it is important to note that the learning curve can initially be steep, posing a significant challenge for newcomers. Overall, it remains a thoroughly worthwhile experience that we highly recommend trying.
Vessel of Hatred proves to be a highly successful expansion, seamlessly building upon Blizzard’s already exceptional work and taking it to new heights. With its rich and varied content, it not only enhances the original Diablo IV experience but also offers an accessible entry point for newcomers. The gripping narrative, impactful conclusion, and the return of mercenaries make this expansion an essential addition for any devoted fan of the franchise.
While the combat system in South of Midnight may not immediately stand out due to its lack of originality, and certain platforming sections could benefit from further refinement, the game more than makes up for it with its remarkable emotional depth and captivating artistic direction. Every detail—from the hand-drawn animation to the masterfully crafted sound design—is executed with such precision and care that it creates an atmosphere that is both immersive and unforgettable. The game’s ability to draw the player into its world, even with a few rough edges, speaks to its remarkable depth and emotional resonance. This is a project with a soul that will undoubtedly find a place in players’ hearts, lingering long after they have completed the journey.
After a long wait and a significant scaling back of its original vision, it’s safe to say that Obsidian has delivered a solid, albeit restrained, experience with Avowed. The game successfully builds on the developer’s strengths, showcasing a strong combat system, impressive technical optimization, and a world filled with potential. However, despite these solid foundations, there is a sense that Avowed doesn’t fully capitalize on its own promise. It would be unfair to claim that Obsidian’s efforts completely miss the mark—quite the opposite. The game is undeniably well-crafted. Yet, with greater attention to finer details and a bolder approach, Avowed could have evolved into a far deeper and more memorable experience, fully realizing the considerable potential it undeniably possesses.
Songs of Silence is undoubtedly a strong RTS that, despite a few areas in need of refinement, shows immense potential. Its artistic and narrative elements are exceptional, with an extraordinary attention to detail that enriches every aspect of the game, from its visually striking atmosphere to the emotional depth of its storyline. While some elements may require further polish, Songs of Silence has all the makings of not just a benchmark for genre enthusiasts but also a standout title in the RTS landscape.
Despite technical and balancing issues, Stalker 2 serves as an excellent sequel that respects its roots, dives deeper into the Zone’s lore, and expands its role-playing elements.
Forgive Me Father 2 delivers an immersive blend of Lovecraftian horror and intense shooter action. With atmospheric visuals, a gripping story, and satisfying combat, it stands out despite some overly complex levels and unbalanced difficulty. A must-play for fans of cosmic terror and fast-paced gameplay.
Call of Duty: Black Ops 6 delivers a compelling spy thriller with polished gameplay, standout missions, and engaging characters like Russell Adler. While some frustrating moments and missed innovations hold it back, it successfully blends nostalgia and fresh ideas, making it a solid entry in the series.
In Hellblade II: Senua’s Saga, Ninja Theory delivers an immersive experience that transcends mere entertainment, blending storytelling and psychological depth to create a visceral and unforgettable journey of darkness and redemption. With cutting-edge technical design, an engaging storyline, and an enhanced combat system, the game delves into the depths of human psyche and resilience, leaving a lasting emotional impact on all who experience it.
Space Marine 2 proves to be an excellent sequel, meeting the highest expectations. Despite some significant flaws in the extra modes’ balance, it remains a great title that comes close to masterpiece status.
Star Wars: Bounty Hunter Remastered fails to honor the legacy of Jango Fett. While the reliance on nostalgia may have yielded considerable profits, it has come at the cost of genuine care and affection for the saga. Though this critique of Aspyr’s efforts may appear severe, we remain hopeful for future remakes—or perhaps a dedicated Mandalorian title—that align more closely with both audience expectations and the true potential of the developers.
3D Realms missed a great opportunity with Phantom Fury. Serious gameplay and technical problems drastically lowered the quality of a title that had the potential to be a good shooter. Luckily the plot and the artistic level save the title from a complete and much more serious rejection. Although Phantom Fury is a courageous title, it shows the consequences of the incorrect balance between graphics, narrative, level design and gameplay.