Luca Buelli
Legacy of Kain: Defiance Remastered is more than the return of a beloved classic; it marks the long-awaited revival of one of gaming’s most ambitious, mature, and narratively accomplished franchises. More than two decades after its original release, Defiance remains a striking reminder of what set Legacy of Kain apart from many of its contemporaries. Its intricate narrative, richly realised cast, and uniquely oppressive vision of Nosgoth continue to resonate, while the improvements introduced in this remaster make the experience significantly more accessible to modern audiences. The revised camera system, refined controls, enhanced presentation, and wealth of archival material collectively strengthen the package, without compromising the identity of the original work. Not every aspect has aged gracefully. The absence of modern navigational aids can, at times, make progression feel unnecessarily opaque, while parts of the archival bonus content remain locked behind premium editions. These shortcomings, however, are ultimately minor when weighed against the significance of what has been preserved here. More than twenty years later, the story of Kain and Raziel remains one of the most compelling and thematically ambitious narratives the medium has produced. Legacy of Kain: Defiance Remastered does more than revisit a classic; it reaffirms its place among gaming’s most important storytelling achievements. Above all, it serves as a timely reminder that few fantasy worlds have ever felt as rich, as distinctive, or as enduring as Nosgoth.
Whispers from the Star is a project that resists easy categorisation. It is neither a straightforward narrative adventure nor a conventional survival game, and certainly more than a mere technological experiment. Instead, it takes shape as a hybrid interactive experience that seeks to redefine the relationship between player and digital character, shifting the emphasis away from action and toward emotional connection. That is where its greatest strength lies. Despite a few unavoidable technical shortcomings – most notably in voice recognition and in the handling of certain interactions – Whispers from the Star nevertheless delivers a distinct sense of novelty. Not through the depth of its mechanics, but through the way it builds emotional investment, presence, and a feeling of relational responsibility. Beyond its technological experimentation, gameplay mechanics, and ambitious scope, Whispers from the Star achieves something increasingly rare in contemporary game design: it places the player in a position of emotional responsibility for another life. And it is this feeling – simple in form yet deeply human in substance – that stands as its most significant achievement.
Luna Abyss stands as a powerful reminder of what video games can still achieve as an artistic medium. Not merely entertainment, nor spectacle alone, but a fully authored experience capable of leaving a lasting psychological and emotional imprint. Kwalee Labs delivers a shooter that unsettles, absorbs, and resonates with remarkable confidence, supported by striking art direction, an unusually mature narrative, and gameplay that remains cohesive, precise, and assured in its identity. While the experience intentionally leaves certain questions unresolved and suffers from occasional readability issues in a small number of late-game boss encounters, these remain minor shortcomings within an otherwise remarkable achievement. Luna Abyss is a dark, oppressive, and deeply evocative descent into a world consumed by faith, decay, and obsession – an experience that gradually pulls the player deeper into its depths until nothing remains except the Abyss itself. And when the credits finally roll, the feeling that remains is immediate and unmistakable: the urge to descend once more.
Diablo IV: Lord of Hatred is the expansion many players had been waiting for: not a radical reinvention of the formula, but a measured, mature, and self-aware evolution of what Diablo IV can realistically become. Blizzard delivers a notably strong expansion, anchored by a substantial and consistently engaging campaign that, at its best, reaches a level of writing and cinematic execution rarely achieved in the base game. Some structural limitations tied to the live-service framework remain, alongside ongoing inconsistencies in overall balance and loot design, which continue to constrain parts of the experience. However, when Lord of Hatred finds its rhythm – through its dialogue, more elaborate set pieces, the standout portrayal of Mephisto, and the restrained melancholy that defines Lorath’s arc – it reaches a level that Diablo IV has only occasionally managed to achieve. In these moments, the expansion’s most significant achievement becomes clear: not merely concluding a narrative thread, but restoring weight, depth, and a renewed sense of focus to the world of Sanctuary. And perhaps, for that reason, it leaves a lingering impression: that Sanctuary still has far more to say.
MOUSE: P.I. for Hire is not a game that goes unnoticed. Not for its striking visual identity, rooted in early animation aesthetics, nor for the assured way it blends noir sensibilities with the FPS framework. Above all, however, it stands out for its identity. In a landscape often defined by predictability, Fumi Games delivers a title that dares to experiment and, more often than not, succeeds in its ambition: to offer something distinct, recognisable, and distinctly authored. In today’s video game industry, that is no small feat.
Starship Troopers: Ultimate Bug War! is a rare example of an adaptation done right, one that goes beyond mere transposition to become a fully integrated part of the narrative universe it draws from. The game excels in its shooting mechanics, impresses with its world-building, and demonstrates a level of internal consistency rarely seen in similar titles. Its relatively brief campaign is the only notable limitation, but this is more than offset by the game’s overall quality and carefully maintained pacing. The result is a gripping, deliberate, and deeply immersive experience, demonstrating that even a franchise-based title can achieve remarkable heights when driven by a clear vision and executed with precision.
In an era where many long-running franchises struggle to balance legacy with innovation, Capcom achieves a rare feat with Resident Evil Requiem: a game that honors thirty years of history without relying solely on nostalgia, transforming the series’ storied past into a living, evolving foundation for the future. What sets this installment apart is its masterful integration of the dual identities that have defined Resident Evil over the years. The interplay between classic survival horror and modern action is not a compromise – it is a deliberate, meticulously crafted design choice. Grace Ashcroft embodies the franchise’s roots, reintroducing vulnerability, palpable tension, and the deliberate, methodical pacing that made the early entries unforgettable. Each encounter with her is an exercise in suspense, careful observation, and intimate terror – the pure essence of survival horror. Leon Kennedy, by contrast, represents the franchise’s evolution: dynamic, cinematic, and adrenaline-fueled, he brings a modern, action-oriented perspective that perfectly complements Grace’s measured, suspense-filled journey. It is in this interplay – this dialogue between past and present – that Resident Evil Requiem finds its truest voice. Rather than merely recreating the formulas that made the series iconic, it refines and reinterprets them with rare precision and confidence, proving that the series remains capable of reinvention while remaining faithful to its core identity.
Altheia: The Wrath of Aferi is, above all, a game to be experienced rather than merely played. Its imperfections – subtle collision quirks, occasional uneven animation, and moments where audio feedback lacks immediacy – do little to detract from the game’s core magic. If anything, they underscore the artisanal nature of the project, reflecting a development team deeply committed to crafting a world that breathes with emotion, character, and intention. At the core of the experience lies the young guardian’s journey, shaped by vulnerability, personal growth, and the enduring weight of past mistakes. Every triumph, every setback, becomes more than a gameplay moment; it transforms into a lesson in resilience, self-reflection, and emotional connection. Her companion, the monk, serves as both guide and mirror, their relationship unfolding with deliberate subtlety – through meaningful silences, measured dialogue, and understated gestures. Never slipping into melodrama, these interactions imbue the narrative with a quiet, profound emotional depth, inviting players to connect intimately with both characters and their shared journey. The world itself is a storytelling partner. From abandoned villages and timeworn temples to forests teetering between decay and magic, every environment communicates narrative and mood, rewarding careful observation and patient exploration. Progression is as much about introspection and engagement as it is about mechanics, encouraging players to inhabit the world fully and feel the stakes of every decision. For players seeking a pristine, flawless action-adventure, Altheia: The Wrath of Aferi may feel unconventional. Yet for those attuned to atmosphere, narrative subtlety, and a distinctive artistic vision, it delivers a rare, intimate experience – one that lingers, quietly demanding attention, contemplation, and empathy. This is not a game that merely entertains; it resonates, challenges, and remains with the player long after the final scene fades.
Ferocious stands as a striking example of a project that attempted to sprint before learning to walk. Its ambition to emulate AAA-scale design has resulted in an overengineered architecture that constrains rather than enriches gameplay. With careful simplification, system refinement, and combat rebalancing, the title could still evolve into a cohesive and rewarding experience. As it stands, however, it remains disjointed, often exhausting, and frequently frustrating – demanding a level of patience few players are likely to tolerate.
There is something fundamentally unsettled about Black Ops 7 – not just in its mechanics, but in its identity. The game feels caught between two impulses: the need to reassure its long-time audience and the pressure to modernise a formula that is clearly ageing. The result is an experience that functions efficiently but rarely inspires, driven more by market logic than by a coherent creative direction. This is a transitional entry in the truest sense, yet not in a constructive way. Rather than using this phase to redefine itself, the series exposes its own fatigue: ideas are present, but fragmented; ambition exists, but it is constrained by structural conservatism. What remains is a product that plays it safe so often that it forgets how to be bold. More importantly, Black Ops 7 reflects a broader identity crisis within the franchise. For the first time in years, it no longer feels like a reference point for the genre, but like a follower – a highly polished one, certainly, but one increasingly disconnected from the innovative spirit that once defined it. Without a decisive creative shift, the risk is not simply a decline in quality, but a slow erosion of meaning. And when a franchise begins to lose that, commercial success becomes secondary. Because what keeps a series alive over time is not repetition, but its ability to evolve without losing its soul. Right now, Black Ops seems to be struggling to find that balance again.
When two masters of the action genre join forces, the result is something rare and extraordinary: an experience that can redefine the genre and herald the triumphant return of a timeless legend. Ninja Gaiden 4 embodies precisely this – the triumphant revival of a historic franchise, where Team Ninja’s surgical precision merges seamlessly with PlatinumGames’ boundless inventiveness, delivering a gameplay experience that is intricate, profound, and impeccably balanced. Surpassing this standard of excellence will be the true test for anyone bold enough to pick up the mantle. Ninja Gaiden has returned – more powerful, more relentless, and more ambitious than ever – ready to drag players, sword in hand, into a legendary and unforgettable adventure.
Shooty Shooty Robot Invasion is the kind of chaos that, on paper, shouldn’t work – and yet, against all odds, it absolutely does. It’s an explosion of unrestrained creativity: a whirlwind of sharp wit, surreal destruction, and mechanical madness, all held together by a surprisingly sturdy technical backbone. Beneath its colorful, comic-book shell lies a game that knows exactly what it wants to be – fast, loud, and gloriously absurd. Its shooting mechanics are tight, responsive, and immensely gratifying, with weapons that deliver punchy, satisfying feedback worthy of the genre’s greats. Every encounter walks a fine line between skill and delirium, featuring bullet-hell moments that push reflexes, timing, and composure to their limits. Mistakes are costly, but the rush of victory carries that unmistakable taste – the pure, hard-earned flavor of triumph. Visually, the hand-drawn, cartoon-inspired aesthetic infuses every frame with personality, transforming chaos into language and excess into art. Performance remains impressively smooth, with flawless optimization ensuring that every visual and technical element moves in perfect sync – even at the height of the madness. The sound design, bursting with irony and energy, keeps pace effortlessly, amplifying the game’s surreal, self-aware humor. Of course, it’s not without its quirks: the occasionally disorienting level design and lack of adjustable difficulty may leave some players momentarily adrift. Yet, in a sense, those imperfections only enhance its charm – because Shooty Shooty Robot Invasion isn’t chasing perfection; it’s chasing personality. And in its brilliantly orchestrated chaos, it finds exactly that.
Schedule I is an original, deep, and remarkably well-balanced sandbox management game. It masterfully blends strategic complexity with freedom of action, placing players at the center of a rich and dynamic criminal ecosystem. While the game exhibits minor shortcomings – including an occasionally overwhelming volume of information and sporadic dips in performance – the game’s robust core ensures a coherent and engaging experience, with significant potential for refinement. It is now up to TVGS’s young development team to fully leverage these strengths, elevating an already distinctive title into a polished, comprehensive experience capable of leaving a lasting mark on the sandbox management genre.
House of the Dead 2: Remake fails to establish itself as the triumphant return fans had hoped for. Stylistic choices, toned-down violence, limited accessibility, and technical problems weigh down what could have been a great revival of a classic. Even so, it remains an experience that can entertain those who want to rediscover the arcade flavor of the series—though in a different, less faithful form.
MindsEye carries an immense weight of expectations, particularly given the involvement of Leslie Benzies, one of the chief architects behind GTA’s monumental success. Yet, Build a Rocket Boy has ultimately failed to bear that burden. The problems extend well beyond technical glitches and bugs—although these are serious in their own right—to reveal a fundamentally disjointed vision, where each element of the game feels isolated from the others. A compelling narrative and engaging characters cannot compensate for an experience fractured by poorly designed minigames, disconnected puzzles, frustrating quick-time events, and tedious, repetitive sequences. The end result is a product steeped in a strange nostalgia for outdated mechanics, clinging to them without meaningful updates or engaging reinvention. The gameplay is simplistic, the world lacks interactivity, and the remarkable potential of Unreal Engine 5 is largely squandered, if not outright neglected. There are some bright spots — particularly in the writing, cutscenes, and certain driving segments — but these are far too few to redeem a game that falters precisely where it should have shined.
The core weakness of Indiana Jones and the Great Circle is an unsteady balance: narrative, cinematic execution, and exploration excel, yet combat and stealth disappoint, leaving a sense of incompletion. Players willing to endure the opening hours will enjoy the journey, but it misses the mark on becoming the unforgettable title MachineGames was fully capable of delivering.
DOOM: The Dark Ages rises above expectations, firmly establishing itself among the finest entries in the franchise. The game is rich with potential and skillfully balances innovation with reverence for its legacy—though this reverence sometimes tempers the pace of change. The team at id Software has truly hit the mark, guiding Doom through a transformation reminiscent of the revolutionary leap Santa Monica achieved with God of War: a bold, forward-looking metamorphosis that remains deeply faithful to the series’ original spirit.
MULLET MADJACK is an excellent shooter that skillfully and passionately captures the essence of classic OAV anime at their expressive peak. The game impresses with its visual power, supported by high-quality graphics and solid, engaging gameplay. However, it is important to note that the learning curve can initially be steep, posing a significant challenge for newcomers. Overall, it remains a thoroughly worthwhile experience that we highly recommend trying.
Vessel of Hatred proves to be a highly successful expansion, seamlessly building upon Blizzard’s already exceptional work and taking it to new heights. With its rich and varied content, it not only enhances the original Diablo IV experience but also offers an accessible entry point for newcomers. The gripping narrative, impactful conclusion, and the return of mercenaries make this expansion an essential addition for any devoted fan of the franchise.
While the combat system in South of Midnight may not immediately stand out due to its lack of originality, and certain platforming sections could benefit from further refinement, the game more than makes up for it with its remarkable emotional depth and captivating artistic direction. Every detail—from the hand-drawn animation to the masterfully crafted sound design—is executed with such precision and care that it creates an atmosphere that is both immersive and unforgettable. The game’s ability to draw the player into its world, even with a few rough edges, speaks to its remarkable depth and emotional resonance. This is a project with a soul that will undoubtedly find a place in players’ hearts, lingering long after they have completed the journey.