Marcus Kenneth
Little Nightmares VR: Altered Echoes is a cool experiment in the Little Nightmares world. I just wish they pushed it a little further because what is here mostly works, it just peaks too early.
Ground Zero is a bit of a weird one. On some levels, it works incredibly well, mostly in the nostalgic feel and wearing its inspirations on its sleeves.
Pragmata, with its marvellous merging of hacking, movement and gunplay, was a blast to play start to finish. While the story stumbles a little in the early hours, it wasn't enough to slow down what ended up being a great experience.
Fatal Frame II: Crimson Butterfly Remake is a perfect example of what bringing a classic to the modern era can be.
Resident Evil Requiem feels like the culmination of everything the series has been building to and building on over the last thirty years.
Crisol: Theatre of Idols was something I was not expecting to go into and enjoy. I came away with, outside of some pacing and bad performance issues, thoroughly enjoying my time with the good exploration/combat/puzzle loop.
High on Life 2's biggest issue outside of technical issues, is that the new additions to the game feel so counter intuitive and work against what made the first game such a cult hit.
Reanimal understands horror on a visual and emotional level, but isn't able to support it with the amount of friction in the game. When it works, it's great; when it doesn't, the cracks are impossible to ignore.
With an outstanding gameplay loop and so much freedom to climb where and how you like, Cairn is incredible.
Code Vein II builds meaningfully on the original, with stronger companions, more flexible builds, and a story that feels more involved, even when it leans hard into melodrama.
Thief VR: Legacy of Shadow feels like a return to form for the immersive sim series.
The Outer Worlds 2 feels like it improves upon everything from the first game.