Raphael Batista Cabral Xavier


7 games reviewed
81.7 average score
85 median score
100.0% of games recommended
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83 / 100 - Avowed
Feb 17, 2026

Avowed is an RPG adventure that, surprisingly, manages to appeal to different types of players. It works for those who value charismatic characters and meaningful interactions, for those looking for intense combat filled with magic and build variety, and also for anyone who enjoys spending hours immersed in a richly crafted world. Precisely because it tries to embrace so much, it can feel somewhat superficial in certain aspects. Even so, it delivers a solid, engaging, and fun journey, carrying the level of quality you would expect from an experienced studio like Obsidian.

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86 / 100 - Reanimal
Feb 11, 2026

Reanimal goes far beyond being just an inspiration from The Little Nightmares. Developed by Tarsier Studios, the project shows a clear sense of identity and the confidence to explore new ideas. Instead of simply repeating mechanics that worked in the past, the studio expands its formula by introducing combat and building a brand new universe with its own tone and personality. The result is an experience that respects its roots while carving out a distinct path, with enough strength and originality to stand on its own and potentially grow into a franchise just as memorable as the one that inspired it.

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88 / 100 - Nioh 3
Feb 4, 2026

Nioh 3 proves that sequels can still bring fresh ideas to an established franchise. By introducing more open regions and meaningful side activities, the new soulslike retains the strengths of its predecessors while addressing their shortcomings. The result is a well-crafted narrative, unforgettable boss battles, and a wealth of content, all supported by a progression system that feels inviting to both newcomers and longtime fans.

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70 / 100 - Code Vein II
Jan 26, 2026

Code Vein 2 expands on the ideas of the first game with more content, a stronger focus on dual combat, and a narrative built around multiple timelines. The story’s core concept is interesting, though characters and dialogue struggle to create emotional engagement. Combat remains methodical and strategic, working well in cooperative play and offering a good variety of builds, even if few boss fights stand out as truly memorable. Exploration is open and functional, but provides limited incentives beyond basic progression. Confusing interfaces, recurring technical issues, and visuals below expectations for the current generation hurt the overall experience. Overall, it is an above-average game that will please fans of the original Code Vein, but it fails to stand out in a competitive year due to its reliance on safe, unambitious formulas.

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85 / 100 - A.I.L.A
Nov 25, 2025

A.I.L.A is the new project from Pulsatrix Studios, creators of Fobia: St. Dinfna Hotel, and marks a creative leap for the Brazilian studio. Blending psychological horror, sci-fi, and interactive storytelling, the game puts players in the role of Samuel, a beta tester trapped in simulations created by an AI. The experiences range from supernatural adventures to medieval settings, all while maintaining narrative cohesion. Highlights include the immersive sound design, well-crafted puzzles, and challenging boss battles.

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90 / 100 - ARC Raiders
Nov 21, 2025

With solid gameplay, intense combat, and strategic risk-reward decisions, ARC Raiders delivers an engaging experience whether playing solo or in a squad. While the narrative is shallow and the item management system needs refinement, the world-building, art direction, and soundtrack greatly enhance immersion. Each match offers high tension and memorable moments, making ARC Raiders one of the standout multiplayer titles of the year.

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Nov 17, 2025

Little Nightmares 3 preserves the franchise’s eerie atmosphere and strong visual identity, delivering tense chase sequences and well‑designed cooperative puzzles. However, the lack of local co‑op, unstable matchmaking, and a growing sense of repetition hold the experience back. Its cinematic direction and detailed environments are impressive, though depth perception issues often impact platforming. It’s a solid entry, but one that falls short of bringing meaningful innovation to the series.

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