Adam Starkey
Monster Hunter Rise is a fantastic title to onboard newcomers to the franchise, with traversal mechanics which make previous entries feel borderline archaic. It feels like we haven’t seen the full scope of Rise’s longevity, but this is Monster Hunter at its most accessible and fun, with all the potential to evolve into one of the best games of the year.
Little Nightmares 2 is exactly what a sequel should be. It’s bigger, nastier, more varied, rectifies flaws from the original, and enriches the world that came before. Survival horror games are typically the most celebrated within the horror genre, yet Little Nightmares 2 is an outlier which proves platformers are more than capable of delivering the creeps.
The future of Destruction AllStars hinges on how Lucid Games will support the title in the coming months. The core gameplay is fluid, frantic and fun which may be enough to keep players coming back, but minimal variety and a disappointing lack of decent modes stops this from leaving the lasting impact it should.
The argument that Assassin’s Creed is losing its identity isn’t new, but with Assassin’s Creed Valhalla, what remains from the franchises' origins is holding back the big picture. Valhalla pulls from every direction to provide a stunning, surprising world which is one of the best Ubisoft has created, but until they take a leap with the aged root at its core, greatness will always be out of reach.
Streets of Rage 4 is an excellent return from a franchise previously trapped in time, which will hopefully catapult the joys of beat ‘em ups to a whole new audience.
Probably the best ever use of the Jurassic Park licence in a video game, marred by repetition and exploitable systems.
A surprisingly deep and customisable role-player, wrapped in an enjoyable but unremarkable episode of South Park.
[A]s a whole, Mario Tennis: Ultra Smash feels like a rushed Christmas pick-up after the incredible fan-service of Super Smash Bros and Mario Kart 8.