Metro GameCentral
HomepageMetro GameCentral's Reviews
An intricately designed zoo and nature reserve simulator whose well designed interface and controller implementation make it as accessible as anything of this complexity could be.
A compelling new Soulslike that manages to follow all the tropes of the genre while also utilising an unusual historical setting and impressively fast-paced action.
A prequel that looks and feels far too similar to the 20-year-old original and while it’s a vastly more entertaining experience in co-op, it still feels worryingly old-fashioned and overfamiliar.
A gritty, funny, and often beautiful action role-players whose 4K visuals, improved combat, and countless refinements help it live up to decade old memories – even if it comes with many of the same bugs.
A transport focused tycoon game with numerous enhancements to its UI and simulation, that’s user friendly by genre standards but potentially headache inducing for more casual players.
A brave but foolhardy pivot from ranged to melee combat turns the Control sequel into a repetitive slog, brightened only by some impressively surreal visuals.
It doesn’t move the series forward in any meaningful way, but this is still a highly effective survival horror that proves the franchise isn’t over the hill yet.
The best Fire Emblem game of the modern era and a staggering achievement in terms of the volume of content and the variety of gameplay – with even the plot taking some unexpected detours.
A fantastically self-assured reboot of Onimusha, which is significantly better than any of the previous games, with excellent combat, plenty to see and do, and some engaging storytelling.
A spirited and open-ended action role-player that blends vampire lore with authentic European history, while introducing an impressive new swordplay and magic-based combat system.
The best Star Wars strategy game ever, with a surprisingly effective mix of open-ended tactics and linear storytelling, that creates a far more palatable combination than you’d expect.
A compelling and well-designed third person action role-player with a re-telling of the Minotaur legend at its core, that reinterprets the themes of the Plague Tale franchise in a more combat orientated prequel.
The closest thing the Soulslike genre has to an accessible entry point, with excellent combat and an impressive array of customisation options to suit every level of player.
An impressive start to a new fighting game franchise, that has a few rough edges but also plenty of new ideas and some gorgeous animation for its varied roster of superheroes and villains.
An excellent slice of DLC that, just like the parent game, manages to comfortably exceed expectations, with a large new map and an impressive array of new pokémon, objects, and features.
A solid and mostly successful attempt at a new IP by Game Freak, with a Soulslike-esque action game that’s a little longer than it needs to be and held back by a dull story and cast.
Salmon Run remains one of the great co-op experiences of the modern age but only a minimal effort has been expended in turning it into a single-player game, as Splatoon Raiders struggles to justify its existence.
The best Doom game since the 90s, that successful marries the best parts of Eternal and The Dark Ages to make a ferociously entertaining first person shooter that is one of the year’s best gaming experiences.
The best Doom game since the 90s, that successful marries the best parts of Eternal and The Dark Ages to make a ferociously entertaining first person shooter that is one of the year’s best gaming experiences.
A purposefully bizarre idea that works extremely well as an arcade style romp, with just enjoy challenge and depth to keep you coming back for more.