David Jenkins
A fun mix of PS1 era horror nostalgia and Life Is Strange style emotional drama, that goes a little too light on the scares but is still a compelling mix of influences.
A bizarre, absurdist comedy only occasionally masquerading as a video game, but the lack of interactivity doesn't make it any less entertaining.
Another disappointing Silent Hill revival, that gets some of the visuals and tone right but is let down by a hackneyed script and frustrating chase sequences.
A fantastic 2D platformer that immediately takes its place amongst the pantheon of Nintendo's very best titles, with such a constant stream of new and surreal ideas you want to stand up and applaud it by the end of it.
The best Spider-Man game ever and probably the best use of Venom in any medium outside of comics, with the stunning visuals and slick gameplay overcoming a certain overfamiliarity.
A disappointingly low-tech space exploration game that relies too much on the legacy of Skyrim and Fallout and lacks the innovation and imagination to do its concept justice.
An excellent remake of one of the best strategy games of all time, that is as accessible and versatile as an action game but has some of the most deceptively deep tactical combat ever seen in a console release.
More a reimagining than a straight remake but despite the difficulty of recapturing lighting in a bottle, this is both a loving tribute to the original Resident Evil 4 and a great game in its own right.
A peculiarly pitched spin-off that has almost nothing to interest Bayonetta fans and instead offers an Ōkami Lite experience that is so undemanding it almost seems to run on autopilot.
An effective tech demo but it struggles to be anything else, not least because for the majority of the time it's just a fairly vanilla climbing simulator.
A more traditional Fire Emblem experience than Three Houses, but one that's filled with fun new features and emphasises deep and varied gameplay over dating mini-games.
A fantastically idiosyncratic approach to both superheroes and turn-based strategy, that manages to remain perfectly accessible without ever talking down to its audience.
A significant advancement on Pokémon Sword and Shield and while it's not hard to see how it could be improved further this is the most ambitious and entertaining Pokémon has been in a long while.
After decades of miserable failure, Sonic Team has finally made a good 3D Sonic the Hedgehog game, and it's one of the best open world platformers ever seen.
A more flawed experience than its predecessor, with a sense that the formula is already starting to wear thin, but the character-based storytelling with Kratos and his son is handled masterfully well.
One of the best action games of recent years and an irresistibly entertaining celebration of everything that is joyous and imaginative about video games.
Technically this is the best Splatoon ever, but the complete lack of anything approaching a new idea is profoundly disappointing.
A tragically outdated open world adventure that almost has more in common with Goat Simulator than Grand Theft Auto, despite some moderately entertaining mechanics.
A peculiar mix of cyberpunk dystopia and whimsical platformer that is just about held together by some excellent visuals and a very cute cat.
A work of unbridled ambition and imagination but also a pretentious, contrived, and frequently quite dull gameplay experience – Death Stranding is peak Hideo Kojima.