Ben Moore
Episode two puts The Wolf Among Us in an awkward place. Telltale shows enough of its hand to interest players in the rest of the story, but the unevenness of this second episode deflates the enthusiasm that first worked so hard to earn. It's difficult to tell how strong the series will become, but right now, it's tough to accept good when you're used to great.
Abyss Odyssey is the kind of game that initially seems fantastic, but its many issues become increasingly apparent the more time you spend with it. The thought that went into combat prevents the game from falling into mediocrity, but it also never lives up to the potential that's so obviously there.
There's a lot of greatness within Sunset Overdrive, but it's obfuscated by a lack of difficulty and an aggravating tone. Ultimately, it's worth dealing with the game's worst moments to enjoy the many things it does get right. When you're darting around the world like a ninja in a denim jacket, there's nothing quite like it. If there is a next time for Sunset City, and hopefully there is, maybe things will come together more smoothly than they have here.
Despite these complaints, the character and tone of Broken Age are hard to resist. Act two may not capitalize on the potential of act one, but there are still plenty of moments that can bring a smile to your face or cause you to laugh-out-loud. Even at its worst, the world is a pleasure to be a part of, putting Broken Age in one of the most frustrating positions. There's already a lot of goodness within it, but it's almost impossible not to think of what it could have been.
For such a large RPG, it's the small moments where Risen 3 works best. The game just needs more of them; times when you get swept up in a random quest, stumble upon hidden treasure, or chuckle at a random quip from Bones. It's a game with its heart in the right place and when everything clicks, you won't want to leave.
This is a series that once redefined first-person shooters with the seminal Call of Duty 4: Modern Warfare, but Ghosts has little interest in change. If you're looking for more of the same you'll get it, but not much else.
Hotline Miami 2 is ultimately a lesser game than its predecessor, one that has just as many failings as it does strengths. Yet some of its ideas are so outstanding that it's absolutely worth playing if you can summon the appropriate amount of patience. It's an audacious game that takes risks and embraces experimentation. When so many franchises seem content on retreading the same ground, Hotline Miami 2 feels like an important, if often frustrating asset.
Burial at Sea is a worthy return to Rapture, but by the end you'll wish you could've spent more time absorbing the sights and sounds of the city's unspoiled areas. The grand tourism of the game's opening versus the constant combat in the rest of the DLC creates a disconnect that makes both halves feel underdeveloped. Hopefully episode two will mend the tear of Burial at Sea's two disparate parts.
Yet when the credits rolled, we didn't feel relief, but rather disappointment that the adventure was over. There's a lot to criticize in Tales of Zestiria, but the combat and characters make it enjoyable regardless. Like many good role-playing games, it's easy to get lost in, whether that means fine-tuning your strategies or watching the various character arcs unfold. At its best, Zestiria reminds us that the Tales series still has life left in it.
Alien: Isolation is worth experiencing, but at the same time feels like lost potential. There's nothing quite like playing elaborate hide-and-seek with the alien, it's just a shame that so much baggage comes along with it. Fans may have finally gotten a good alien game, but they may have to wait longer for a great one.
It may not be Kirby's most triumphant outing, but Rainbow Curse is still an entertaining ride. The abundance of ideas and charming look trump the few but severe shortcomings. Once again Kirby does something a little different, and we're certainly glad he did.