Steve Knauer
In the end, The Deadly Tower of Monsters was not very good. A funny game still needs to be fun to play and this game wasn't. It felt like a bunch of guys got together with a good joke and tried to fit a video game under it without any real game design experience. There really was potential in the storytelling, but it fell flat when the journey between joke A and Joke B was peppered with thoughts of shutting the game off out of boredom.
In the end, Punch Club looked like a fun, light-hearted sim game that ended up being a way better game than anticipated. It could do with a bit more in the way of interactivity, but it does present itself as a fighting simulator and not a straight forward fighting game. It delivers a lot more than it advertises, so these gripes are only so big.
Difficult games are fun, and we're all capable of accepting a decent amount of challenge, but Tharsis seems to teeter on the edge of "I can figure this out eventually if I try hard enough" and "YOU STUPID DICE, WHY DO YOU KEEP ROLLING ONES AND TWOS!?" Luck plays a bit too heavily into the whole concept.