Ryan Aston
- BioShock Infinite
- Silent Hill 2
- The Legend of Zelda: Ocarina of Time
It only helps that Dark Descent so ably captures the look and tone of the Alien films. While the characters here aren’t as immediately memorable as the motley crew of marines from Aliens, the voice actors humanize them with impressive details, thus sealing our investment in their fates. The environments are appropriately menacing, with clever fog effects that make each excursion into the “hived” areas an intense experience. And the familiar tick, tick, tick of the iconic motion tracker adds to the stress of every mission. It really wouldn’t be an Aliens game without it.
While the plethora of ugly scandals hanging over Activision Blizzard has been frustratingly overlooked by the gaming public, it will be difficult for most to overlook the aggressive monetization of Diablo IV. In addition to different (and expensive) editions of the game that allowed earlier play and a shop that sells cosmetic items, Diablo IV has three different Battle Passes and two expansions in the works. It’s unnecessary, and taken alongside major updates that have already dramatically changed how some of the classes function, Diablo IV stands on unsteady ground despite possessing a strong foundation, far above its series forebearers.
And that delight is the core appeal of a game like Kirby’s Dream Land—that is, one that overflows with joy and happiness via relatively calm and easygoing gameplay that’s matched by bright and colorful graphics. Dream Land has never looked better than it does on the Nintendo Switch with this release, which updates the relatively plain 3D characters of the Wii version with gorgeous cel-shaded renderings that look like a cartoon come to life.
A successful tech demo that allows one to truly feel like Iron Man, the game is also a strong superhero narrative in its own right.
Luigi might be luckless, but he's still a force to be reckoned with across this, the most variety-rich Luigi's Mansion game to date.
Plants vs. Zombies: Garden Warfare is the perfect antidote to Call of Duty and Battlefield fatigue, replacing the grim, decrepit, gray-and-brown battle zone with vibrantly colorful gardens and crypts, where unlikely nemeses face off in hilarious, and strategic, skirmishes.
Dying Light 2 is constantly introducing new abilities through its missions, and in such clever ways that that players become naturally acclimated to them. Consistently, the world here overwhelms us in lockstep with the dazzlingly dense gameplay. This is game about choice and consequences, and it rewards the player for exploring and engaging with the City’s environments. Unlike the derivative setting of last year’s Far Cry 6, the City is a character of its own, alive with lived-in detail and a refinement of the use of environmental storytelling. And it’s all the more incredible for making us feel as if we can change it for the better.
Only the human character models and their clunky facial animations suffer from a lack of realism compared to the stunningly detailed environments, and this remaster’s lack of ray tracing and HDR are odd for a game that boasts not only strong light effects but also makes both light and dark such an integral part of the gaming experience. Regardless, while Alan Wake Remastered doesn’t substantially alter the twisted tale of the writer and the dark forces that bind him, there’s enough here that connects to the events in Control and it’s Alan Wake-centered AWE DLC episode to makes the return trip to Bright Falls a worthwhile one.
Think of Rare Replay like an entire Criterion Collection for video games in one package.
Year Walk is a minimalist point-and-click chiller that affectingly and disturbingly strains for meta-fiction.