The game is limited by the static nature of its mission-based structure and the protagonist's severe lack of motivation.
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There's something primal and thrilling to id Software's further embrace of video-gamey conventions.
The game speaks in specific and effective ways to the sheer exhaustion of living in perpetual strife.
The game improves upon its predecessor, and finds new ways to demonstrate their shared eco-friendly themes.
The game often feels like a survival-horror experience with its sharp emphasis on the senses.
The game is a charming concoction full of endearing characters and set to a wondrous soundtrack.
The game captures place and feeling through honing in on things that are singular, small, and warm.
With their latest, Dan Marshall and Ben Ward successfully extend their lovingly parodic style to a much broader range of genres.
Its point-and-click adventure elements eventually feel alternately rudimentary and more than a little tedious.
The uninspired material is unable elevate the game's moth-eaten ramblings about good and evil.